The video: https://youtu.be/4-G3j00RQ1U
The Reddit thread: https://www.reddit.com/r/diablo4/comments/15p5v8j/devs_play_the_game/
Fat, purple-haired butch lesbian with insane vocal fry is playing Diablo 4 co-op alongside clueless younger colleague. Highlights include:
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spamming basic attacks almost the whole time while resource bar is full
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dying on the easiest difficulty level
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talking about how both women are products of university game design mills
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they are both dungeon designers (dungeons are possibly the worst designed aspect of the entire game)
It’s a complete dumpster fire of a video. Tons of people are taking it as total confirmation that diversity hiring practices are what ruined Diablo 4. There are a few detractors in the comments, but they are mostly getting roasted.
Huge mistake by Blizzard. The interviews with various diversity hire devs were bad enough, but there was some plausible deniability there. This is two clear diversity hires, with rubber-stamped credentials, struggling to competently play their own video game. They’re showing off the terrible dungeon design while boasting that their sole contribution to the game was dungeon design. It’s like every anti-woke turbo hitler’s dream come true.
The thing is, Paid Season Passes make the most sense in Diablo of any game ever. Simply because of its already set up seasonal structure being the core of why people play it after the original rush.
The problem is, the price needs to be fair, it needs to provide real reason to want it, and if its in a paid game it absolutely needs to be worth it. None of which Diablo 4 can provide, and I doubt they ever could even under great circumstances without making huger problems elsewhere. So it was stupid to try.
Then they should let me play D4 for free. Or, as you say, at least have much more reasonable prices, both on the passes and the game. Fuck 'em, I'm not paying full game price and then what amounts to a subscription fee if I want to fully engage with the game content.
Isn't that what Diablo Immortal was?
Jokes aside, its honestly a bit funny because D3 mostly figured out how to make a season pass that is both reasonable in expectations and and minimal effort (so it can be free), but that apparently wasn't enough despite the D4 pass giving very little more than those.
It's amazing how they managed to take a working formula - D3 wasn't perfect, but still seemed to mostly have a positive reputation, fluid gameplay, decent enough options - and make it worse. As one of the biggest companies in the field. D4 isn't terrible, by all accounts, but it's much worse than it had any right to be.
D3 at launch was better than people give it credit for. It had legit progression and a lot of effort had to be put into progressing through the final difficulty level, and power creep hadn't hit yet so you couldn't really outgear it in the slightest. While that isn't what Diablo is known for, it was a solid game. The AH wasn't as bad as people say because, as previously said, gear wasn't that good for you to trivialize the endgame even if you bought it.
Then the power creep did hit, the AH became necessary, and there was little reason to play. So it sucked until ROS hit and then ironed out its own problems. Until it entered matienance mode as a decent little "new season is out, I'll play it for a week or two" game you picked up once or twice a year to see big numbers and trivialize everything. The final season before D4 added a lot of cool features that even made that feel really fun.
And this was after the D2 remaster came out recently too. So they had both sides of the coin pretty fresh in the company, and fucked it up from every angle. Mostly because they wanted to replicate WoW's success with addiction and skinner boxes to keep people playing rather than make a good Diablo game.