I suppose from a very warped perspective, it's a tiny bit like reinforcing a province in a Total War game with a unit or two just in-case a bordering nation might attack.
Except in this case it's an ally's territory we're reinforcing and the player's been playing some shady shit with agents and geo-political diplomacy shenanigans which is why the player is worried about retaliation.
If the goal is to enact Article 5 and formally declare war by putting your troops dangerously close to enemy fire at the border, that's one way to do it. It worked for FDR.
I suppose from a very warped perspective, it's a tiny bit like reinforcing a province in a Total War game with a unit or two just in-case a bordering nation might attack.
Except in this case it's an ally's territory we're reinforcing and the player's been playing some shady shit with agents and geo-political diplomacy shenanigans which is why the player is worried about retaliation.
Oh, and nukes too.
Oh thanks for comparing it to bibeo game now I understand
If the goal is to enact Article 5 and formally declare war by putting your troops dangerously close to enemy fire at the border, that's one way to do it. It worked for FDR.