I’m not necessarily talking about moment-to-moment gameplay or mechanics (though I could see some interesting points being made about, for example, RTS gameplay or RPG character building influence how you approached “strategy” in your own life).
What I’m trying to get at are the games you felt really had something to say.
For example, while I’m by no means the biggest fan (only ever played 2 and V), playing MGS V recently (and catching up on the background a bit) has created this sense in me, and I wondered where else one might have experienced that from vidya
I still haven’t had a chance to play 2 yet, but Revolver and to a slightly lesser extent Redemption were definitely great experiences. I hear 2 really leaned into the “life in the wild-west” that 1 had the bones of, which is appealing. The ending of 1 was a powerful moment.
It’s on my list!
It's a great game. The story is S tier. If I were you I'd bump it up the queue.
You have to protect a feminist protest. 0/10.
My fucking god, you actually got me to sign in to respond to this. That's some SSS-grade shitfaggotry.
Anyway:
Out of a 100+ hour game, this is a tiny sidequest that is over in about five minutes.
The whole time you're driving the suffragette wagon, Arthur is poking fun at how absurd the whole notion is when people have real problems out in the west.
Some NPC townies ALSO take offense to the rally, and shout it down. You can choose to pick a fight with them, or to just leave.
It's never fucking brought up again, because it's just some stupid shit you did for money in chapter 3 while trying to lie low in a new town.
Oh, and just for fun...
Ex) You can meet an actual feminist protestor in St. Denis. You can agree with her, laugh her off, or insult her. You can beat her up, with fists, melee weapons, or your firearm. You can shoot her. You can set her on fire. You can blow her up. You can drag her behind your horse until she dies. You can tie her up and drop her on train tracks. You can even tie her up and toss her to the gators in the surrounding swamps, who will actually eat her.
So, on whatever turbo fucking retard scale of glue huffing crayon munching you operate your one-track "hurr durr all wxmxn are SATAN" withered bean of a mind on, the game doesn't have a fucking feminist, "pro-women" agenda.
Just a correction here, Arthur says the whole thing almost bothers him to vote (in favour of the feminists). He pokes fun at the absurdity of the event, but still for some bizarre reason favours the feminists. Just like for some bizarre reason he becomes extremely surly with a former slave owner, because for some equally bizarre reason -- despite being back in late 19th century -- he believes in racial equality?
The game is a technical masterpiece, but it's littered with jarring anachronisms pulled directly from modern day Left-wing belief systems. Arthur -- in many cases -- acts like a vassal for their talking points, and players are beholden to those same talking points. Such as constantly praising Sadie as the "bravest" of them all (and for some other bizarre reason, Sadie -- who was once a housewife -- somehow takes over the gang while the main leaders are trapped on an island).
If the game had stayed true to its time period like the originals, it would have been a 10/10 masterpiece. And while Imp singled out the feminist quest -- which rubbed me in all the wrong ways since you can't skip it, or disrupt it in any way -- all the other small elements of Lefty-talking points seeping into the game made it highly despised in my view. Especially after the 20% story mark or whatnot where almost everything out of everybody's mouth regarding Whites is disparaging.
I love the mechanics, but I will never play that game's story again.
Here's something for ya
https://www.youtube.com/watch?v=ex10r7R3NcY&list=PL5s_NMmWpCmnBz0SyLcRhfy0q9Orx0H59&index=4