The entire success of the soulsborne genre more or less spits in the face of your opinion. Games that create an objective standard for success are simply better. There’s a craft involved with such experiences, which includes lost arts like “game balance” and “difficulty curve”. The modern design philosophy of “give players all the sliders so they can customize their own experience” is a cancer and a copout. Same goes for the retarded insistence on easy modes.
What’s the quickest way to ruin a video game for yourself? Cheat. This still applies when the lazy developer gives you “permission”.
So true. I've had the souls players that want to spit in my face apparently go on about how puzzles, numbers based RPG, stealth, etc. are not difficult because you can just look up a walk-through and follow it. That's a choice made to let someone else do the brain work for them.
I doubt many make that claim but there is merit to it. Considering zoomers have less self-control so they may not spend an hour or more trying to solve a puzzle that they can solve with a quick google search. It breaks any puzzle game and is instantly boring.
I do like puzzle games but I can see why they don't work for zoomers.
That's just old Reddit run-ins with Souls fanbois from years ago coming back. There at least was a certain (likely small) subset of them that define difficulty as if-and-only-if reflex timing. I tried to get them to play The Witness and look up nothing but never any takers.
Yeah I can't imagine my cousin spending much time on a puzzle before running to Youtube. I guess he's a zoomer if they haven't made up a new group yet. He's a teenager. He's way smart enough to figure it out but lacks the patience to try. I've had to talk him out of cheating some too. I'll cheat, it can be fun, but it can be the last 15 minutes you ever play of a game too.
True enough. Games that are hard to some extent are fun do to them being hard.
X-com, Mordheim and battle brothers are games that I enjoyed because they had some difficulty to them, they really have little else going for them.
You can add 2d platformers, rougelike, strategy, horror and to some extent shooters.
Where you can get away with things being to easy is movie games and story driven games. Even then having it be difficult makes the games better.
The entire success of the soulsborne genre more or less spits in the face of your opinion. Games that create an objective standard for success are simply better. There’s a craft involved with such experiences, which includes lost arts like “game balance” and “difficulty curve”. The modern design philosophy of “give players all the sliders so they can customize their own experience” is a cancer and a copout. Same goes for the retarded insistence on easy modes.
What’s the quickest way to ruin a video game for yourself? Cheat. This still applies when the lazy developer gives you “permission”.
Close second: use a walkthrough.
So true. I've had the souls players that want to spit in my face apparently go on about how puzzles, numbers based RPG, stealth, etc. are not difficult because you can just look up a walk-through and follow it. That's a choice made to let someone else do the brain work for them.
I doubt many make that claim but there is merit to it. Considering zoomers have less self-control so they may not spend an hour or more trying to solve a puzzle that they can solve with a quick google search. It breaks any puzzle game and is instantly boring.
I do like puzzle games but I can see why they don't work for zoomers.
That's just old Reddit run-ins with Souls fanbois from years ago coming back. There at least was a certain (likely small) subset of them that define difficulty as if-and-only-if reflex timing. I tried to get them to play The Witness and look up nothing but never any takers.
Yeah I can't imagine my cousin spending much time on a puzzle before running to Youtube. I guess he's a zoomer if they haven't made up a new group yet. He's a teenager. He's way smart enough to figure it out but lacks the patience to try. I've had to talk him out of cheating some too. I'll cheat, it can be fun, but it can be the last 15 minutes you ever play of a game too.
True enough. Games that are hard to some extent are fun do to them being hard. X-com, Mordheim and battle brothers are games that I enjoyed because they had some difficulty to them, they really have little else going for them. You can add 2d platformers, rougelike, strategy, horror and to some extent shooters.
Where you can get away with things being to easy is movie games and story driven games. Even then having it be difficult makes the games better.