I haven't played any non turn-based FF game so I'll preface with this thought being not specific to this game. I've never understood why people get mad about easy options in single player games. I'm not saying every game should be required to have them or anything I couldn't care less if a game comes out with one difficulty. Just it doesn't bother me if there's a choice. Is everyone really measuring themselves up to others with success at a video game? Really?
I'm way more bothered by difficulty choices that don't work in a fun way. Those type things stick out to me more in games with guns, but that's more what I play. Uncharted with insta-headshot bots that take multiple clips to kill. Call of Duty World at War laser precision rain of grenades when the enemy shouldn't even know you are there, etc. I can't think of much in hand-to-hand combat games, even though I suck at those, they usually tend to be more fair.
The entire success of the soulsborne genre more or less spits in the face of your opinion. Games that create an objective standard for success are simply better. There’s a craft involved with such experiences, which includes lost arts like “game balance” and “difficulty curve”. The modern design philosophy of “give players all the sliders so they can customize their own experience” is a cancer and a copout. Same goes for the retarded insistence on easy modes.
What’s the quickest way to ruin a video game for yourself? Cheat. This still applies when the lazy developer gives you “permission”.
So true. I've had the souls players that want to spit in my face apparently go on about how puzzles, numbers based RPG, stealth, etc. are not difficult because you can just look up a walk-through and follow it. That's a choice made to let someone else do the brain work for them.
I doubt many make that claim but there is merit to it. Considering zoomers have less self-control so they may not spend an hour or more trying to solve a puzzle that they can solve with a quick google search. It breaks any puzzle game and is instantly boring.
I do like puzzle games but I can see why they don't work for zoomers.
True enough. Games that are hard to some extent are fun do to them being hard.
X-com, Mordheim and battle brothers are games that I enjoyed because they had some difficulty to them, they really have little else going for them.
You can add 2d platformers, rougelike, strategy, horror and to some extent shooters.
Where you can get away with things being to easy is movie games and story driven games. Even then having it be difficult makes the games better.
My point is as long as the mode I'm playing is what I want from the game, I don't really care if they go so far to make an option to skip to the end credits and pop all the achievements. Do I think it's stupid? Sure. Does it ruin the game for me? Not really. What ruins games for me is having bad gameplay or not being fun, not what other people do or don't do in it.
I mean I can definitely see where in the current landscape of cut corners on everything they'd just forget about gameplay because most would just turn the difficulty down. There's no shortage of lazy in any game design anymore.
I haven't played any non turn-based FF game so I'll preface with this thought being not specific to this game. I've never understood why people get mad about easy options in single player games. I'm not saying every game should be required to have them or anything I couldn't care less if a game comes out with one difficulty. Just it doesn't bother me if there's a choice. Is everyone really measuring themselves up to others with success at a video game? Really?
I'm way more bothered by difficulty choices that don't work in a fun way. Those type things stick out to me more in games with guns, but that's more what I play. Uncharted with insta-headshot bots that take multiple clips to kill. Call of Duty World at War laser precision rain of grenades when the enemy shouldn't even know you are there, etc. I can't think of much in hand-to-hand combat games, even though I suck at those, they usually tend to be more fair.
The entire success of the soulsborne genre more or less spits in the face of your opinion. Games that create an objective standard for success are simply better. There’s a craft involved with such experiences, which includes lost arts like “game balance” and “difficulty curve”. The modern design philosophy of “give players all the sliders so they can customize their own experience” is a cancer and a copout. Same goes for the retarded insistence on easy modes.
What’s the quickest way to ruin a video game for yourself? Cheat. This still applies when the lazy developer gives you “permission”.
Close second: use a walkthrough.
So true. I've had the souls players that want to spit in my face apparently go on about how puzzles, numbers based RPG, stealth, etc. are not difficult because you can just look up a walk-through and follow it. That's a choice made to let someone else do the brain work for them.
I doubt many make that claim but there is merit to it. Considering zoomers have less self-control so they may not spend an hour or more trying to solve a puzzle that they can solve with a quick google search. It breaks any puzzle game and is instantly boring.
I do like puzzle games but I can see why they don't work for zoomers.
True enough. Games that are hard to some extent are fun do to them being hard. X-com, Mordheim and battle brothers are games that I enjoyed because they had some difficulty to them, they really have little else going for them. You can add 2d platformers, rougelike, strategy, horror and to some extent shooters.
Where you can get away with things being to easy is movie games and story driven games. Even then having it be difficult makes the games better.
My point is as long as the mode I'm playing is what I want from the game, I don't really care if they go so far to make an option to skip to the end credits and pop all the achievements. Do I think it's stupid? Sure. Does it ruin the game for me? Not really. What ruins games for me is having bad gameplay or not being fun, not what other people do or don't do in it.
I mean I can definitely see where in the current landscape of cut corners on everything they'd just forget about gameplay because most would just turn the difficulty down. There's no shortage of lazy in any game design anymore.