I 'beat' Diablo when my wizard blew the fuck out of a warrior hacker using level 20 fireballs (16 cap, +Thinking Cap, +Naj's Light Plate, +a staff that also boosted fireball). He may have had 200k health, but the fireballs did 1k+ a pop. Teleport, 4-5k worth of flaming death, teleport. repeat.
Selling his 'Godly plate of the whale' was endgame.
I vaguely remember Diablo 1, I did play it several times. Not sure why, simply the idea that you could play it again with the same character and gear compelled me to do it.
Diablo 2, was were trading and doing runs with friends started to take off. It made for an interesting and fun way of playing. It define the genre. Diablo 3 built on it and so did path of exile.
I recall Diablo had books that gave permanent stats bonus, and something like Archangel Staff of Apocalypse 255 charges. Both were generously shared around because you could duplicate them with a normal potion.
What was it...
Put the desired item in the ground, walk away,
click on the item for your character to walk to pick it,
then exactly as your character picks it, pick a potion from your quickslot with the mouse. High game latency helped alot to succeed.
You would have the desired item in your inventory, AND in your "hand", a duplicate of it.
When I played the original Diablo, I beat Diablo, watched the end scene, and that was it. That was how games worked.
Had no idea you were supposed to play it over and over again, just at harder difficulties (which I had no desire to do anyway.)
You were supposed to discover the hidden cow level!
I 'beat' Diablo when my wizard blew the fuck out of a warrior hacker using level 20 fireballs (16 cap, +Thinking Cap, +Naj's Light Plate, +a staff that also boosted fireball). He may have had 200k health, but the fireballs did 1k+ a pop. Teleport, 4-5k worth of flaming death, teleport. repeat.
Selling his 'Godly plate of the whale' was endgame.
I vaguely remember Diablo 1, I did play it several times. Not sure why, simply the idea that you could play it again with the same character and gear compelled me to do it. Diablo 2, was were trading and doing runs with friends started to take off. It made for an interesting and fun way of playing. It define the genre. Diablo 3 built on it and so did path of exile.
I recall Diablo had books that gave permanent stats bonus, and something like Archangel Staff of Apocalypse 255 charges. Both were generously shared around because you could duplicate them with a normal potion.
What was it...
Put the desired item in the ground, walk away,
click on the item for your character to walk to pick it,
then exactly as your character picks it, pick a potion from your quickslot with the mouse. High game latency helped alot to succeed.
You would have the desired item in your inventory, AND in your "hand", a duplicate of it.
Fun times.