As far as I'm concerned leftism killed MMOs anyway. Not even directly at first. I played WoW a ton during the Burning Crusade and Lich King heyday, and a huge part of the reason was the community. Sure, there were the screaming insano people that have turned into memes, but that was fairly easy to avoid. The fun part was I could actually play with people that acted like adults. At least young adults, as I was at the time. At some point the maturity level dropped off like a cliff. I suppose many of us older players left, but I tried to go back and one point and it was just brutal. So much of that same of leftist mindset, laziness, entitlement, general whininess, etc. People I didn't want to spend time gaming with.
It was really the same with regular online multiplayer. Sure there was trash talk before, but it was just that, trash talk. Sure it's supposedly all sterilized from their muh race and muh gender, yet for people that are supposed to be so collective and love everyone, they totally suck at forming up any sort of team without being cutthroats against their own teammates.
Lich King is when most of the community died on my server. In particular when they introduced the ability to just queue up to get a group assigned to you.
when they introduced the ability to just queue up to get a group assigned to you.
Precisely this. LFG killed server communities and introduced one of the most toxic aspects to WoW it has ever suffered from.
No longer were players limited to interacting with those only on their server which meant player reputation no longer mattered. Before everyone would know who that ninja looting rogue on the server was, or which huntard caused wipes because they were a shit player [hurr durr all of them because huntards :p]. LFG now meant you'd play with people you've never met or even seen before and possibly never would hear from again. So players started fucking around and causing trouble for groups, casuals would drag down others because they were woefully undergeared/prepared [/Illidan meme] but because there were ways to cheese those gear reqs could still sign up.
LFR in Cata then made it worse with loot begging and even more trolling while dumbing things down to an absurd level.
during the Burning Crusade and Lich King heyday, and a huge part of the reason was the community. Sure, there were the screaming insano people that have turned into memes, but that was fairly easy to avoid
Better yet you could keep track of them because they were still on your server. LFG and later on LFR meant you would likely end up with players from servers you'd never spoken to before and would never hear from again after. So it removed server rep and meant trolls/shit players could and would just fuck up things because there were next to no repercussions.
tried to go back and one point and it was just brutal. So much of that same of leftist mindset, laziness, entitlement, general whininess, etc
This started in Wrath near the end when dungeons became full on aoe grind fests that meant cc was just ignored. It killed group motivation to do anything othet than herd and nuke as was shown when Cata released and the content was called too hard. Unfortunately the damage was done and the game never really moved away from that aoe grind mindset.
Later features like LFR just made it worse with supremely dumbed down fights and loot begging from casuals who quite often had still managed to find a way to die in the fight.
Late Vanilla, TBC and a Wrath up to Ulduar was peak WoW.
That's about the time I played, I started two weeks before BC launched, I was still something like level 30 on my highest character when it came out. I quit after killing the Lich King in the last weeks of Wrath. I hadn't been seriously playing since the coliseum event whatever that was called. Most of my guild had the same sort of lukewarmness around this time, and these are people I'd been playing with since we were gearing up for Karazhan. A small handful of them started the guild on launch day of Vanilla.
I came back in the panda expansion, my old guild still existed but I only knew one person in it and they weren't around much. I rolled a new rogue to go through the new leveling zones and try out a Goblin. I think once I got to max level I did a handful of dungeons and just quit. Queueing to go through trivial dungeons with strangers was never why I played. Nor was it max progression. It was doing the fun stupid shit with enjoyable people and that was gone.
Somebody I know got a 3 day suspension for a name he had for about a year and a half. It was forcefully changed to some RP name and they have to pay for a name change to switch to a new name of their choosing. This only happened after this announcement, and was the first strike on his account.
I can only assume since NGS has content parity between JP and NA versions and have a monthly update stream with English available, that the NA CMs have far too much time on their hands (they used to handle content update streams for the NA version of PSO2) and just constantly pushed for these asinine rules.
Meanwhile, the NGS economy has been ruined by the RMT and red box farming. Red boxes are an account-limited resource that provide currency, and is the most efficient way to farm meseta (the basic in-game currency). Everything else you can do in the game to make n-meseta is just too inefficient. NGS itself has next to no content, while they have been pushing out crazy amounts of microtransactions and gating features that used to be free in the old PSO2 game behind premium ($15 a month optional sub).
Because of all of this, the playerbase has been dwindling even though they actually had momentum leading up to the NGS launch with marketing hype. Fairly certain NGS currently averages less concurrent players than the old PSO2 did during the lead up to NGS, where there was a lengthy period of time no content was being added.
pushing out crazy amounts of microtransactions and gating features that used to be free
This was one of the biggest things that pissed me off about how City of Heroes turned out.
Originally it was your standard monthly sub MMORPG that didn't even charge for the regular updates/issues. The 3/4 expansions they released were purchases [City of Villains, Good Vs Evil, Going Rogue] similar to WoW, and new expansions requiring purchases, but the majority of content was still free. And the community was both engaging and rewarding in addition to treating players well. Of the many months I played back during their Live years quite a few of those months were for free due to compensation for server issues, competitions players took part in, and general gifts from player meets IRL. Which was practically the game taking money they'd normally be charging you and giving it back.
Burnout meant I stopped a few times and after coming back one time the Paragon Market had been added with a whole list of MTXs that included full on p2w features, aesthetic unlocks, and what I consider one of the worst things: locking previously free archetypes/classes that had been in game since launch behind a paywal.
These were features that had been there since day 1 of CoH and CoV being in beta.
As of Issue 21, access to Controllers [originally added in issue 0/CoH launch] required VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program.
After Issue 21, access to Masterminds [originally added in issue 6/CoV launch] required VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program.
This requirement no longer exists on Homecoming [and other private server groups]
This wasn't adding something to the game with a price tag. This was actively taking something away players had for years and putting it behind a paywall.
The entire Paragon Market was a bloat of MTXs where they would try end charge for absolutely everything and remains to date one of the reasons I will never, ever have anything to do with the companies that ran the game [into and under the ground with greed] then.
Currently several different private groups operate "private servers" anyone can join and play on with the specifics of what content is available varying. Some remain closer to the content of the game at shutdown, some have edited and added new content.
However, if any of the private server groups end up affiliating with the original companies in the future I'll drop my interest in them like the hottest of potatoes 🔥 🥔
Eh, no worries, you provided a bit more content with that thread. It actually raises my hopes a bit, seeing even those people start questioning if this is the right direction.
which leads to this them taking action. lol this account yelling nigger used the name of another account, it worked and that guy got banned while innocent. the banwave also banned leaders and officers of the biggest guilds so people cannot play with their friends anymore therefore the fallout of the ban hit more than the actual numbers stated there.
In the beginning, I thought that most of the banned would be inactive players, and this was a virtue-signaling but no they are truly deranged.
As far as I'm concerned leftism killed MMOs anyway. Not even directly at first. I played WoW a ton during the Burning Crusade and Lich King heyday, and a huge part of the reason was the community. Sure, there were the screaming insano people that have turned into memes, but that was fairly easy to avoid. The fun part was I could actually play with people that acted like adults. At least young adults, as I was at the time. At some point the maturity level dropped off like a cliff. I suppose many of us older players left, but I tried to go back and one point and it was just brutal. So much of that same of leftist mindset, laziness, entitlement, general whininess, etc. People I didn't want to spend time gaming with.
It was really the same with regular online multiplayer. Sure there was trash talk before, but it was just that, trash talk. Sure it's supposedly all sterilized from their muh race and muh gender, yet for people that are supposed to be so collective and love everyone, they totally suck at forming up any sort of team without being cutthroats against their own teammates.
Lich King is when most of the community died on my server. In particular when they introduced the ability to just queue up to get a group assigned to you.
Precisely this. LFG killed server communities and introduced one of the most toxic aspects to WoW it has ever suffered from.
No longer were players limited to interacting with those only on their server which meant player reputation no longer mattered. Before everyone would know who that ninja looting rogue on the server was, or which huntard caused wipes because they were a shit player [hurr durr all of them because huntards :p]. LFG now meant you'd play with people you've never met or even seen before and possibly never would hear from again. So players started fucking around and causing trouble for groups, casuals would drag down others because they were woefully undergeared/prepared [/Illidan meme] but because there were ways to cheese those gear reqs could still sign up.
LFR in Cata then made it worse with loot begging and even more trolling while dumbing things down to an absurd level.
Better yet you could keep track of them because they were still on your server. LFG and later on LFR meant you would likely end up with players from servers you'd never spoken to before and would never hear from again after. So it removed server rep and meant trolls/shit players could and would just fuck up things because there were next to no repercussions.
This started in Wrath near the end when dungeons became full on aoe grind fests that meant cc was just ignored. It killed group motivation to do anything othet than herd and nuke as was shown when Cata released and the content was called too hard. Unfortunately the damage was done and the game never really moved away from that aoe grind mindset.
Later features like LFR just made it worse with supremely dumbed down fights and loot begging from casuals who quite often had still managed to find a way to die in the fight.
Late Vanilla, TBC and a Wrath up to Ulduar was peak WoW.
That's about the time I played, I started two weeks before BC launched, I was still something like level 30 on my highest character when it came out. I quit after killing the Lich King in the last weeks of Wrath. I hadn't been seriously playing since the coliseum event whatever that was called. Most of my guild had the same sort of lukewarmness around this time, and these are people I'd been playing with since we were gearing up for Karazhan. A small handful of them started the guild on launch day of Vanilla.
I came back in the panda expansion, my old guild still existed but I only knew one person in it and they weren't around much. I rolled a new rogue to go through the new leveling zones and try out a Goblin. I think once I got to max level I did a handful of dungeons and just quit. Queueing to go through trivial dungeons with strangers was never why I played. Nor was it max progression. It was doing the fun stupid shit with enjoyable people and that was gone.
Somebody I know got a 3 day suspension for a name he had for about a year and a half. It was forcefully changed to some RP name and they have to pay for a name change to switch to a new name of their choosing. This only happened after this announcement, and was the first strike on his account.
I can only assume since NGS has content parity between JP and NA versions and have a monthly update stream with English available, that the NA CMs have far too much time on their hands (they used to handle content update streams for the NA version of PSO2) and just constantly pushed for these asinine rules.
Meanwhile, the NGS economy has been ruined by the RMT and red box farming. Red boxes are an account-limited resource that provide currency, and is the most efficient way to farm meseta (the basic in-game currency). Everything else you can do in the game to make n-meseta is just too inefficient. NGS itself has next to no content, while they have been pushing out crazy amounts of microtransactions and gating features that used to be free in the old PSO2 game behind premium ($15 a month optional sub).
Because of all of this, the playerbase has been dwindling even though they actually had momentum leading up to the NGS launch with marketing hype. Fairly certain NGS currently averages less concurrent players than the old PSO2 did during the lead up to NGS, where there was a lengthy period of time no content was being added.
This was one of the biggest things that pissed me off about how City of Heroes turned out.
Originally it was your standard monthly sub MMORPG that didn't even charge for the regular updates/issues. The 3/4 expansions they released were purchases [City of Villains, Good Vs Evil, Going Rogue] similar to WoW, and new expansions requiring purchases, but the majority of content was still free. And the community was both engaging and rewarding in addition to treating players well. Of the many months I played back during their Live years quite a few of those months were for free due to compensation for server issues, competitions players took part in, and general gifts from player meets IRL. Which was practically the game taking money they'd normally be charging you and giving it back.
Burnout meant I stopped a few times and after coming back one time the Paragon Market had been added with a whole list of MTXs that included full on p2w features, aesthetic unlocks, and what I consider one of the worst things: locking previously free archetypes/classes that had been in game since launch behind a paywal.
These were features that had been there since day 1 of CoH and CoV being in beta.
This wasn't adding something to the game with a price tag. This was actively taking something away players had for years and putting it behind a paywall.
The entire Paragon Market was a bloat of MTXs where they would try end charge for absolutely everything and remains to date one of the reasons I will never, ever have anything to do with the companies that ran the game [into and under the ground with greed] then.
Full list of the things they'd charge for: https://hcwiki.cityofheroes.dev/wiki/Paragon_Market
Currently several different private groups operate "private servers" anyone can join and play on with the specifics of what content is available varying. Some remain closer to the content of the game at shutdown, some have edited and added new content.
However, if any of the private server groups end up affiliating with the original companies in the future I'll drop my interest in them like the hottest of potatoes 🔥 🥔
Woke does destroy everything it touches... another decent mmo, ripped to the wokies brigades.
Phantasy Star stopped being good when it left the Sega Genesis era.
Truth.
This is why I stopped playing PlanetSide 2 when they got pissy about any character that had trump in the name.
YOU ARE LATE
https://kotakuinaction2.win/p/12kFiV6oQb/sega-takes-a-stand-against-hatef/c/
Eh, no worries, you provided a bit more content with that thread. It actually raises my hopes a bit, seeing even those people start questioning if this is the right direction.
more like # PHANTASY PROFIT ONLINE now, lmaooo
so I got the gist of what happened on 4chan.
Na version sponsored some streamers and someone when there live and said, and I quote:
"Nigger Nigger Nigger Nigger Nigger Nigger Nigger Nigger Nigger Nigger "
which leads to this them taking action. lol this account yelling nigger used the name of another account, it worked and that guy got banned while innocent. the banwave also banned leaders and officers of the biggest guilds so people cannot play with their friends anymore therefore the fallout of the ban hit more than the actual numbers stated there.
In the beginning, I thought that most of the banned would be inactive players, and this was a virtue-signaling but no they are truly deranged.