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42
Phantasy Star Online 2 NGS has implemented draconian new rules against "toxicity" and has banned 1,600 players engaging in "discriminatory or hateful behavior". Keep in mind that the game only has an average of about 4,000 players over the last 30 days - 1,600 of which were just banned.
posted 4 years ago by FeminismIsACult 4 years ago by FeminismIsACult +42 / -0
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– Devidose 4 points 4 years ago +4 / -0

during the Burning Crusade and Lich King heyday, and a huge part of the reason was the community. Sure, there were the screaming insano people that have turned into memes, but that was fairly easy to avoid

Better yet you could keep track of them because they were still on your server. LFG and later on LFR meant you would likely end up with players from servers you'd never spoken to before and would never hear from again after. So it removed server rep and meant trolls/shit players could and would just fuck up things because there were next to no repercussions.

tried to go back and one point and it was just brutal. So much of that same of leftist mindset, laziness, entitlement, general whininess, etc

This started in Wrath near the end when dungeons became full on aoe grind fests that meant cc was just ignored. It killed group motivation to do anything othet than herd and nuke as was shown when Cata released and the content was called too hard. Unfortunately the damage was done and the game never really moved away from that aoe grind mindset.

Later features like LFR just made it worse with supremely dumbed down fights and loot begging from casuals who quite often had still managed to find a way to die in the fight.

Late Vanilla, TBC and a Wrath up to Ulduar was peak WoW.

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– cccpneveragain 2 points 4 years ago +2 / -0

That's about the time I played, I started two weeks before BC launched, I was still something like level 30 on my highest character when it came out. I quit after killing the Lich King in the last weeks of Wrath. I hadn't been seriously playing since the coliseum event whatever that was called. Most of my guild had the same sort of lukewarmness around this time, and these are people I'd been playing with since we were gearing up for Karazhan. A small handful of them started the guild on launch day of Vanilla.

I came back in the panda expansion, my old guild still existed but I only knew one person in it and they weren't around much. I rolled a new rogue to go through the new leveling zones and try out a Goblin. I think once I got to max level I did a handful of dungeons and just quit. Queueing to go through trivial dungeons with strangers was never why I played. Nor was it max progression. It was doing the fun stupid shit with enjoyable people and that was gone.

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