As far as I'm concerned leftism killed MMOs anyway. Not even directly at first. I played WoW a ton during the Burning Crusade and Lich King heyday, and a huge part of the reason was the community. Sure, there were the screaming insano people that have turned into memes, but that was fairly easy to avoid. The fun part was I could actually play with people that acted like adults. At least young adults, as I was at the time. At some point the maturity level dropped off like a cliff. I suppose many of us older players left, but I tried to go back and one point and it was just brutal. So much of that same of leftist mindset, laziness, entitlement, general whininess, etc. People I didn't want to spend time gaming with.
It was really the same with regular online multiplayer. Sure there was trash talk before, but it was just that, trash talk. Sure it's supposedly all sterilized from their muh race and muh gender, yet for people that are supposed to be so collective and love everyone, they totally suck at forming up any sort of team without being cutthroats against their own teammates.
Lich King is when most of the community died on my server. In particular when they introduced the ability to just queue up to get a group assigned to you.
when they introduced the ability to just queue up to get a group assigned to you.
Precisely this. LFG killed server communities and introduced one of the most toxic aspects to WoW it has ever suffered from.
No longer were players limited to interacting with those only on their server which meant player reputation no longer mattered. Before everyone would know who that ninja looting rogue on the server was, or which huntard caused wipes because they were a shit player [hurr durr all of them because huntards :p]. LFG now meant you'd play with people you've never met or even seen before and possibly never would hear from again. So players started fucking around and causing trouble for groups, casuals would drag down others because they were woefully undergeared/prepared [/Illidan meme] but because there were ways to cheese those gear reqs could still sign up.
LFR in Cata then made it worse with loot begging and even more trolling while dumbing things down to an absurd level.
during the Burning Crusade and Lich King heyday, and a huge part of the reason was the community. Sure, there were the screaming insano people that have turned into memes, but that was fairly easy to avoid
Better yet you could keep track of them because they were still on your server. LFG and later on LFR meant you would likely end up with players from servers you'd never spoken to before and would never hear from again after. So it removed server rep and meant trolls/shit players could and would just fuck up things because there were next to no repercussions.
tried to go back and one point and it was just brutal. So much of that same of leftist mindset, laziness, entitlement, general whininess, etc
This started in Wrath near the end when dungeons became full on aoe grind fests that meant cc was just ignored. It killed group motivation to do anything othet than herd and nuke as was shown when Cata released and the content was called too hard. Unfortunately the damage was done and the game never really moved away from that aoe grind mindset.
Later features like LFR just made it worse with supremely dumbed down fights and loot begging from casuals who quite often had still managed to find a way to die in the fight.
Late Vanilla, TBC and a Wrath up to Ulduar was peak WoW.
That's about the time I played, I started two weeks before BC launched, I was still something like level 30 on my highest character when it came out. I quit after killing the Lich King in the last weeks of Wrath. I hadn't been seriously playing since the coliseum event whatever that was called. Most of my guild had the same sort of lukewarmness around this time, and these are people I'd been playing with since we were gearing up for Karazhan. A small handful of them started the guild on launch day of Vanilla.
I came back in the panda expansion, my old guild still existed but I only knew one person in it and they weren't around much. I rolled a new rogue to go through the new leveling zones and try out a Goblin. I think once I got to max level I did a handful of dungeons and just quit. Queueing to go through trivial dungeons with strangers was never why I played. Nor was it max progression. It was doing the fun stupid shit with enjoyable people and that was gone.
As far as I'm concerned leftism killed MMOs anyway. Not even directly at first. I played WoW a ton during the Burning Crusade and Lich King heyday, and a huge part of the reason was the community. Sure, there were the screaming insano people that have turned into memes, but that was fairly easy to avoid. The fun part was I could actually play with people that acted like adults. At least young adults, as I was at the time. At some point the maturity level dropped off like a cliff. I suppose many of us older players left, but I tried to go back and one point and it was just brutal. So much of that same of leftist mindset, laziness, entitlement, general whininess, etc. People I didn't want to spend time gaming with.
It was really the same with regular online multiplayer. Sure there was trash talk before, but it was just that, trash talk. Sure it's supposedly all sterilized from their muh race and muh gender, yet for people that are supposed to be so collective and love everyone, they totally suck at forming up any sort of team without being cutthroats against their own teammates.
Lich King is when most of the community died on my server. In particular when they introduced the ability to just queue up to get a group assigned to you.
Precisely this. LFG killed server communities and introduced one of the most toxic aspects to WoW it has ever suffered from.
No longer were players limited to interacting with those only on their server which meant player reputation no longer mattered. Before everyone would know who that ninja looting rogue on the server was, or which huntard caused wipes because they were a shit player [hurr durr all of them because huntards :p]. LFG now meant you'd play with people you've never met or even seen before and possibly never would hear from again. So players started fucking around and causing trouble for groups, casuals would drag down others because they were woefully undergeared/prepared [/Illidan meme] but because there were ways to cheese those gear reqs could still sign up.
LFR in Cata then made it worse with loot begging and even more trolling while dumbing things down to an absurd level.
Better yet you could keep track of them because they were still on your server. LFG and later on LFR meant you would likely end up with players from servers you'd never spoken to before and would never hear from again after. So it removed server rep and meant trolls/shit players could and would just fuck up things because there were next to no repercussions.
This started in Wrath near the end when dungeons became full on aoe grind fests that meant cc was just ignored. It killed group motivation to do anything othet than herd and nuke as was shown when Cata released and the content was called too hard. Unfortunately the damage was done and the game never really moved away from that aoe grind mindset.
Later features like LFR just made it worse with supremely dumbed down fights and loot begging from casuals who quite often had still managed to find a way to die in the fight.
Late Vanilla, TBC and a Wrath up to Ulduar was peak WoW.
That's about the time I played, I started two weeks before BC launched, I was still something like level 30 on my highest character when it came out. I quit after killing the Lich King in the last weeks of Wrath. I hadn't been seriously playing since the coliseum event whatever that was called. Most of my guild had the same sort of lukewarmness around this time, and these are people I'd been playing with since we were gearing up for Karazhan. A small handful of them started the guild on launch day of Vanilla.
I came back in the panda expansion, my old guild still existed but I only knew one person in it and they weren't around much. I rolled a new rogue to go through the new leveling zones and try out a Goblin. I think once I got to max level I did a handful of dungeons and just quit. Queueing to go through trivial dungeons with strangers was never why I played. Nor was it max progression. It was doing the fun stupid shit with enjoyable people and that was gone.