I'm new to the ant-SJW community and I am confused by why many Soyboys are typically associated with the Nintendo Switch Ninendo doesn't appear to be pro-Social Justice and, unlike Sony, generally keeps out of politics. What are your thoughts on the console and why is it associated with SoyBoys?
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When it comes to games like Breath of the Wild I completely disagree, they took a large risk with that game. It was a Zelda game with no dungeons, and your weapons constantly broke, and it was still very fun. Not perfect, but very enjoyable.
When it comes to Mario though, they are becoming quite boring. I did not enjoy Mario Odyssey very much.
I had the opposite experience. Breath of the Wild was a huge risk that left me hugely disappointed. Its generic open world banking on Zelda title to carry it. I replay the Orcarina/Majora/Windwaker games often but never even bother getting off the plateau when I try it.
But Odyssey was great because it didn't risk anything. It was a platformer that focused on being a platformer with a lot to collect. What more did I need?
BotW has freedom of exploration unlike any other game to me. You can climb up a mountain, look off into the distance and go anywhere you want. That alone has incredible amounts of power to it. Even if the rest of the game is lacking in parts, that single element shining is enough to make me happy.
Mario Odyssey on the other hand claimed to be like 64 and Sunshine, but all I found was a hidden object hunt. No real exploration at all. It would have probably been better if it was just linear levels instead of the weak worlds they ended up making.
The problem is, once you reach the peak of the mountain its just another generic shrine. It has a handful of areas that are unique and great, but most all exploration just rewards that. I, personally, find no value in exploring just for giggles constantly. I want there to be something tangible to it at some points. But BotW gives you nearly nothing but gear you will lose shortly or hearts that would have taken 25% of the time in previous games.
Lots of style and shine, little substance.
Odyssey also had some of the strongest linear levels within its worlds. I loved all those challenges, especially the super hard ones on the moon. You could probably just track those down and ignore most of the overworlds and complete the game. One of the benefits of their "so many fucking moons" design. Some worlds were too big I will agree though, I liked the smaller ones.
Different design philosophies, I guess. Fitting, given that was literally what separated the two projects back on the nes, during development, given the weird way Nintendo actually developed things.
I've not yet played either, I may yet try both. I absolutely love the odyssey song Jump Up Superstar though, so that's a Mario win either way.
What can I say, I'm a sucker for a bit of Jazz.
I don't mind Mario. I've played all manner of them over the years, since my childhood. They've often got the occasional absolute classic of a tune in, in particular. Very ripe for remixing and reimagining. But in comparison to the Legend of Zelda Franchise? Eh, I don't think they compare that well, tbh, as a games franchise. Not in terms of world building, art or game design. Could just be personal subjective taste, of course.
In terms of general purpose mascot design and mythology, there's basically no brand more successful over a comparable time period as the Mario games, though. Not that I can think of.
Eh, I enjoyed BOTW for what it was, but I wouldn't want it to set the standard for the series going forward. By the end of my time with it, everything felt flat and generic. There wasn't enough enemy diversity, and combat was way too easy, despite the frustration of weapon breakage. I appreciated the idea of freedom, but the execution meant there wasn't much in the way of gaining abilities or tools to make movement or combat more interesting, because you had to be capable to do anything and everything from the word "go."
It was an interesting experiment, and I hope that BOTW2 refines a lot of it's shortcomings, but I'm concerned about the direction the series is going when I line it up with how Nintendo is continually dropping the ball everywhere else.