Hazel, the player character, must fight against "Haints", nightmarish creatures who become the physical manifestation of past traumas.
Good grief. I just... why... who were they developing this for? I'd pay a few dollars just to sit in on a round table where the developers, project managers and C-level executives reveal their thinking on this.
Good grief. I just... why... who were they developing this for? I'd pay a few dollars just to sit in on a round table where the developers, project managers and C-level executives reveal their thinking on this.
It just baffles me.
BurgersCustomers?I have to imagine they developed simply for grant money.