It makes a difference because software as a service is a tremendously anti-consumer practice. Also, if a purchase isn't ownership, then piracy isn't theft.
yeah, but the arcade was the same way, there were just more middlemen involved is my point.
...and the online portion of any game has been that way for a while now anyway...how many games actually feature user-hosted server capabilities, let alone lanplay (god, I miss that...)?
It makes a difference because software as a service is a tremendously anti-consumer practice. Also, if a purchase isn't ownership, then piracy isn't theft.
yeah, but the arcade was the same way, there were just more middlemen involved is my point.
...and the online portion of any game has been that way for a while now anyway...how many games actually feature user-hosted server capabilities, let alone lanplay (god, I miss that...)?