I think this is true of pretty much all creatives. Just a little bit of fencing forces the creativity to take shape with measured purpose, such that it creates something rather than flailing uncontrolledly.
Snyder and Gunn are both examples. Apparently the Gunn verse test screenings are doing horribly. He did great under Disney who gave him parameters but a sandbox to play with in those parameters. And Snyder visually makes great shit. But he's also like a kid with a million ideas who uses every toy in his toy box. What if we had zombies and a bank heist and zombie babies and a zombie tiger AND a nuclear bomb.
Creatives are like AI prompts. Give them some LORAs to box in their creativity, and they're a million times more effective at giving what you want from them.
Just a little bit of fencing forces the creativity to take shape with measured purpose, such that it creates something rather than flailing uncontrolledly.
I think this is true of pretty much all creatives. Just a little bit of fencing forces the creativity to take shape with measured purpose, such that it creates something rather than flailing uncontrolledly.
Creatives need at least one massive asshole pragmatic to rein them in. Otherwise you get modern Hollywood.
Snyder and Gunn are both examples. Apparently the Gunn verse test screenings are doing horribly. He did great under Disney who gave him parameters but a sandbox to play with in those parameters. And Snyder visually makes great shit. But he's also like a kid with a million ideas who uses every toy in his toy box. What if we had zombies and a bank heist and zombie babies and a zombie tiger AND a nuclear bomb.
Creatives are like AI prompts. Give them some LORAs to box in their creativity, and they're a million times more effective at giving what you want from them.
Segway into this for videogames :
Here is an example of hardware limitations forcing creative use. on Nintendo Entertainment System (NES)
New NES game called Micro Mages. It's 40KB. They even make NES cartridges of their games.
Today, most devs would make that into a 500MB game.
This is why each console back then had a certain ''feel''.
Is there a console that still has this? Maby the Nintendo Switch for part of the games catalog.
Almost forgot, for worse, Android ( mobile games definetly have a ''feel'' to them : built for macro/microtransactions and advertisements )