"Avowed Hates Men"
https://www.youtube.com/watch?v=KtFZvRxIffA
To no one's surprise, the game is nothing but insufferable girl bosses, thinly veiled anti-whiteness, and men who are either evil, corrupt, incompetent, cowardly, or just literally homosexual. It's a repeat of Outer Worlds, which shouldn't come as a shock to anyone because the devs are still the exact same leftist feminist dipshits who treat their game dev jobs as merely another opportunity for rank activism.
Outside of the culture war content, everything else is also terrible. The UI is garbage. The game is full of bugs and jank. The combat looks soft and boring. The game's structure is at least 15 years outdated. The story is beyond cliche. Nothing about this woke turd looks good.
An interesting phenomenon is the "console exclusive" bump we always see from such games. There are people out there praising this game for no other reason than Playstation gamers can't play it (right now). Same shit happened with Starfield, not to mention every Sony exclusive ever. These games always have lower scores and player reviews on PC because PC gamers are not ego-invested the same way that console fanboys have always been.
The one superior aspect that won me over to the console faggot side is that when a game says "PS4" on it, it will run on a PS4. With a PC it's always a fucking gamble, even if you have the necessary specs. I do not have the patience after a long day of work to endlessly troubleshoot to get a game to start up that should easily run.
99.99% of the time this is not an issue with a game you've already played before on that PC. I can concede that initial install/bootup can be an issue, or even an update can cause issues. But this issue is largely a relic of years gone past. It does still happen, but it's far rarer than it used to be. And the idea that it's widespread? Nah, it simply isn't. I might as well point to the "Red Ring of Death" and suggest that consoles are prone to being bricked. It was a problem at one point, but these days it's rare.
I do get what you mean, but I disagree that it's enough of an issue in the first place. It's unlikely that I will be starting a new game of something I've never played before on a weekday, nor have I found it to be a significant enough hurdle that 2 minutes of searching doesn't find a solution for.
The first decade+ of PC gaming is basically a massive gamble to get to run whatsoever. If you don't have ScummVM, or the correct version of Windows, or this specific version of DirectX or this or that then a game from 1994 or even 2004 will just not operate unless someone has put in the considerable effort to make it runnable on modern hardware. And that often needs to be repeated on every game individually. This is why GOG is such a popular platform, because they are dedicated to solving that problem with an entire massive team instead of fan-hobbyists.
Whereas if I want to play an obscure PS1 game, it will work on any PS1 I can find that still operates short of region locking shenanigans.
I agree its not an issue everyone will run into, but its an issue that becomes more pressing as years go on. Every year dozens of software changes can just become the pin that ends a certain game's operational ability.
Or I could just use Duckstation. That thing is practically bulletproof.
But here's the thing: You cannot play a PS1 game on PS5, even with all the dicking around you might want to go after to try and get it run. It will never work. I can do that with PC though. I can even go and boot up and old system to do it if I want to, I've kept a lot of my old PCs over the years. After all, that's the one to one comparison.
Old PCs can play old games. Old Consoles can play old games. Neither can play newer games.
Modern PCs can play modern games. Modern Consoles can play modern games. Modern PCs can play olds games. Modern Consoles can't.
Doesn't matter how much extra effort you have to put in, nothing changes that.
Emulation on certain consoles is bulletproof and for others its garbage. Mix bag but a valid options. PS1 is pretty good, but PS2 is mixed and PS3 can melt your computer on some games. A lot of them need considerable tweaking to make the graphics work or certain things not break if tied to framerate and on and on. And often that knowledge or patching is only available for popular, nostalgia heavy games. Obscure shit is often left to ruin (much to my dismay trying to play some JRPGs on PS3).
Which goes to the point in my other comment, simplicity. Emulation is great, but there is a reason why some consoles have 5+ of them, because they often cannot replicate the console perfectly and at that point you are playing an inferior product on PC. If you don't care about perfection (and I usually don't as long as it works and isn't distracting) its fine, but its a consideration.
Flip side, I can just plug that PS1 in and it works instantly.
Xbox has been on a single minded passion crusade to make everything possible backwards compatible across all its generations. So this isn't a true statement and treating it like an absolute is silly. Nintendo has been lazily but steadily re-releasing most of theirs as well though that is a re-buy situation. Playstation really is the only one putting minimal effort it.
No, but I can buy a PS1-PS4 all for probably 500$ or less if I look around to cover every one of those bases. Heck you can skip the PS1 since PS2 and PS3 can run its games or find the admittedly rare PS3 that can do PS2 games. You can barely find a shitbox PC for 500$, one that couldn't run most modern games made for it.
But I have all of those consoles, since I kept them. And since you consider that a valid reason for superiority I can use it too.
I wasn't even really thinking of issues with hardware or updates causing the game to not run (like a game hating a perfectly fine graphics card for no apparent reason), my experience with PC gaming was reading the necessary specs for a game before buying. Seeing that I not only meet the minimum but actually the recommended ones. And then finding that it still shits itself.
I will concede that the benchmark downloads that are always available for bigger games nowadays are quite the game changer.
To be fair that's because the specs are stupid and irrelevant since most companies do nothing for optimisation anymore. They just throw out a bunch of average specs and go "yeah, that's good enough" and call it a day, expecting companies like AMD and NVIDIA to fix it on their end with driver updates.
That's developer laziness.
That said, I also haven't had that issue in a LOOOOONG time, but I also barely ever buy games at launch, meaning most of the issues get solved by the time I purchase something.