but severly over-hyped for barely even being games
That was the era of "ROGER EBERT IS WRONG GAMES ARE ART I WILL PROVE IT" so everyone was rushing to prop up the latest walking sims to try and prove gaming wasn't juvenille and could "have a message."
One of the original walking sims, Dear Esther, was so overhyped they literally gave the second Amnesia game (a huge IP at the time) to the company that made it and let them destroy that franchise dead. And they are literally doing it again by handing them Vamp Bloodlines 2 to them to "finish."
It can't be downplayed enough how important this mindset was on both this and society in general. The entire industry and a huge portion of the market were ashamed of their hobby and were desperately trying to justify it as more pompous and important than it was. Which to their sad little minds meant more Progressive Leftist Politics, like the big boys in Hollywood do and maybe they will notice them, senpai if they do it too.
That's likely where the massive shift towards Leftism in gaming got its in. There were always tendrils and pushes from various areas prior, but that Roger Ebert thing mindbroke so many people that it cannot be understated the rippling effect it had.
I still think, "The Marriage" is art. I think games absolutely can be art, but they don't have to be.
I forgot about Dar Esther.
The entire industry and a huge portion of the market were ashamed of their hobby and were desperately trying to justify it as more pompous and important than it was. Which to their sad little minds meant more Progressive Leftist Politics, like the big boys in Hollywood do and maybe they will notice them, senpai if they do it too.
Fuck. You're right. That shame would absolutely have been exploited by the Left. That's definitely what happened.
I can think of plenty games that have parts that qualify as art. Entire games is a stretch because that would require it be too short to not end up a walking sim (which barely qualifies as game in exchange). I can think of a lot of examples of specific parts of a few games that I would champion.
One that I will defend and die on is the boss fight against David in the Winter section of The Last of Us. Because it perfectly integrates the game, the character and the story and fully helps express the intended emotion of palpable fear of this lone, human male on a level more than any of the giant monsters.
Which makes it an ultimate shame that TLOU2 became the woke punching bag so people now just shit on the original too to virtue signal.
It only worked in the first game because you were playing a tiny, teenage girl who even with stealth stood zero chance against a grown man, in contrast to the normal sized man you had been playing the entire game who could mow them down by the dozen. It was realistically able to integrate the power dynamics of such in order to create fear in what in any other chapter would be just a random mook.
The sequel went the opposite direction, in creating a woman so massive that it was comical and took away from both the realism and any emotional connection you could have to any moment. In fact, they had to starve her to near death just to try to manipulate you one final time in the ending because beefcake would have still looked too strong to be the "poor innocent victim of revenge uwu."
There are plenty of woke elements to the first game, that wasn't one and I dare say is the opposite of one for showing that 90lbs women cannot beat up or toss around adult men no matter what.
That was the era of "ROGER EBERT IS WRONG GAMES ARE ART I WILL PROVE IT" so everyone was rushing to prop up the latest walking sims to try and prove gaming wasn't juvenille and could "have a message."
One of the original walking sims, Dear Esther, was so overhyped they literally gave the second Amnesia game (a huge IP at the time) to the company that made it and let them destroy that franchise dead. And they are literally doing it again by handing them Vamp Bloodlines 2 to them to "finish."
It can't be downplayed enough how important this mindset was on both this and society in general. The entire industry and a huge portion of the market were ashamed of their hobby and were desperately trying to justify it as more pompous and important than it was. Which to their sad little minds meant more Progressive Leftist Politics, like the big boys in Hollywood do and maybe they will notice them, senpai if they do it too.
That's likely where the massive shift towards Leftism in gaming got its in. There were always tendrils and pushes from various areas prior, but that Roger Ebert thing mindbroke so many people that it cannot be understated the rippling effect it had.
"Games are art" lol
I still think, "The Marriage" is art. I think games absolutely can be art, but they don't have to be.
I forgot about Dar Esther.
Fuck. You're right. That shame would absolutely have been exploited by the Left. That's definitely what happened.
I can think of plenty games that have parts that qualify as art. Entire games is a stretch because that would require it be too short to not end up a walking sim (which barely qualifies as game in exchange). I can think of a lot of examples of specific parts of a few games that I would champion.
One that I will defend and die on is the boss fight against David in the Winter section of The Last of Us. Because it perfectly integrates the game, the character and the story and fully helps express the intended emotion of palpable fear of this lone, human male on a level more than any of the giant monsters.
Which makes it an ultimate shame that TLOU2 became the woke punching bag so people now just shit on the original too to virtue signal.
You're right, Video Games as art. Exist, not all video games are art. Same reason why not all painted signs are art.
This ...
... is why this happened.
It only worked in the first game because you were playing a tiny, teenage girl who even with stealth stood zero chance against a grown man, in contrast to the normal sized man you had been playing the entire game who could mow them down by the dozen. It was realistically able to integrate the power dynamics of such in order to create fear in what in any other chapter would be just a random mook.
The sequel went the opposite direction, in creating a woman so massive that it was comical and took away from both the realism and any emotional connection you could have to any moment. In fact, they had to starve her to near death just to try to manipulate you one final time in the ending because beefcake would have still looked too strong to be the "poor innocent victim of revenge uwu."
There are plenty of woke elements to the first game, that wasn't one and I dare say is the opposite of one for showing that 90lbs women cannot beat up or toss around adult men no matter what.