It only worked in the first game because you were playing a tiny, teenage girl who even with stealth stood zero chance against a grown man, in contrast to the normal sized man you had been playing the entire game who could mow them down by the dozen. It was realistically able to integrate the power dynamics of such in order to create fear in what in any other chapter would be just a random mook.
The sequel went the opposite direction, in creating a woman so massive that it was comical and took away from both the realism and any emotional connection you could have to any moment. In fact, they had to starve her to near death just to try to manipulate you one final time in the ending because beefcake would have still looked too strong to be the "poor innocent victim of revenge uwu."
There are plenty of woke elements to the first game, that wasn't one and I dare say is the opposite of one for showing that 90lbs women cannot beat up or toss around adult men no matter what.
It only worked in the first game because you were playing a tiny, teenage girl who even with stealth stood zero chance against a grown man, in contrast to the normal sized man you had been playing the entire game who could mow them down by the dozen. It was realistically able to integrate the power dynamics of such in order to create fear in what in any other chapter would be just a random mook.
The sequel went the opposite direction, in creating a woman so massive that it was comical and took away from both the realism and any emotional connection you could have to any moment. In fact, they had to starve her to near death just to try to manipulate you one final time in the ending because beefcake would have still looked too strong to be the "poor innocent victim of revenge uwu."
There are plenty of woke elements to the first game, that wasn't one and I dare say is the opposite of one for showing that 90lbs women cannot beat up or toss around adult men no matter what.