Character Design
(media.scored.co)
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Yeah, that's why I felt zero shame in making that reach of a comparison.
Cuckmann himself put the Jewishness very front and center and developed the game with them being given special consideration. Which means it could be in every aspect of his decision making around it.
Write what you know.
You see it in Ken Levine's work as well. Midwits think BioShock is about extremism or capitalism, when it's really about a Jewish paradise being destroyed by the goy, Frank Fontaine.
BioShock Infinite is even less subtle, where the only solution (despite infinite parallel universes) to stop a Hitler-like figure is to smother him in the crib (or river, in this case).
I'll give Bioshock credit for accurately depicting how their paradise would always be doomed, and Fontaine just supplied the largest blow faster. That place was falling apart at the seams because they all wanted to be the elite puppetmasters and forgot they still needed puppets for that. And by treating what puppets they had like literal garbage, they all got fucking killed by a bunch of lower class workers hopped up on the drugs they gave them.
Because the majority of the splicers aren't the "captains of industry" Ryan wanted, they are the dockworkers, failed actresses, poor doctors and other losers. I think only the Snobby Lady model isn't some sort of failed fool.
So even if we go with the its his "Jewish Paradise" idea, its still absolutely destroyed by the hubris of very common Jewish mistakes that any of us goys could tell would happen.
It's interesting the means by which the paradise is destroyed is with socialism. Entirely unrelated, have you noticed that there are a lot of Jews in socialist movements?