Pretty much but I'd like to do an impromptu poll to show something:
Who here would like to play a game set during the era of European colonialism where YOU can decide to do whatever you want to the natives whether work with them, enslave them or going full Portuguese...
I'd say the issue with these kinds of games is they are designed around self-flagulation in mind, the whole 'sorry for being White' mindset whereas gamers always prefer control even if it's a scripted path.
I remember when fable came out, and if I remember correctly they had analytics in the game and something like over half of people chose the evil path lol. Most of the rest straddled the middle.
It was a rather small percentage of people who actually roleplay as "good" characters lmao.
Who here would like to play a game set during the era of European colonialism where YOU can decide to do whatever you want to the natives whether work with them, enslave them or going full Portuguese...
Oh, so what I was hoping Greedfall was going to deliver but then failed to on top of being kind of a shitty game.
Nobody wants to participate in your cuckold racial humiliation ritual you ugly kike.
Pretty much but I'd like to do an impromptu poll to show something:
Who here would like to play a game set during the era of European colonialism where YOU can decide to do whatever you want to the natives whether work with them, enslave them or going full Portuguese...
I'd say the issue with these kinds of games is they are designed around self-flagulation in mind, the whole 'sorry for being White' mindset whereas gamers always prefer control even if it's a scripted path.
I remember when fable came out, and if I remember correctly they had analytics in the game and something like over half of people chose the evil path lol. Most of the rest straddled the middle.
It was a rather small percentage of people who actually roleplay as "good" characters lmao.
Oh, so what I was hoping Greedfall was going to deliver but then failed to on top of being kind of a shitty game.