AI making 'games'
(deepmind.google)
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Using AI to procedurally generate environments is the wrong way to go, they should be focusing on NPC behaviour and dialogs. Though I suspect there would be a lot of resistance from voice actors, as they'd be the first ones to be made redundant.
I agree to a point. As long as the assets are build within the parameters of the art design established by a human, it should be just fine in simplifying the artists' efforts.
That's being worked on too.
Agreed. They have them now but it's really, really slow. In about four or five years it should be standard in a lot of games (hopefully).