I bought it but got a refund. I was a huge fan of the first game and enjoyed CoP well enough, though it felt like a completely different game that only shared aesthetics with the SoC.
I think I played for about an hour and in that time it felt like I was being led by the nose through the "quests". I don't know if the world opened up after that a linear "curated" experience isn't what draws me to that game. The first anomaly you went through had an obvious path so you didn't have to throw bolts, (I'm not sure that was even in the game unless I just missed it).
I'm a tard who plays PC games with a controller and there didn't appear to be aim assist which I know is lame but is also standard at this point when you use a controller in FPS (or it is there and I just suck terribly). Also the inventory interface was rough with the controller with some seriously counter-intuitive control scheme decisions.
The game was pretty enough and ran fine but just felt kind of cheaply slapped together compared to the obviously lovingly crafted first one.
And really minor complaint that there was no Russian voice available. I know there us Ukranian voice and its close enough to Russian that it doesn't matter for atmosphere, but it feels unnecessarily petty considering you know everyone who worked on the game probably spoke both.
Still waiting for it to download. Why the fuck is it 150 gb?
Uncompressed sound files, if I had to guess.
CoD made it acceptable in the industry to just ignore the optimization step and just let your game be 300 gigs.
It's absolutely criminal how big these newer AAA games are, which rival the size of totally modded out games, but look far worse. My fully modded out GTA 5 folder with HD asset overhauls for the roads and buildings, and tons of vehicle add-ons, is still under 300gb.
Somehow they figured that since storage space is cheaper than ever, they could just skip the optimization step. People wonder why AAA games are so jank nowadays.