How bad does your Dark Fantasy RPG have to be-
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Not to discount your analysis but they are VERY different audiences:
The farming simulator guys are like the Truck simulator guys, playing a very passive game while probably listening to a podcast in the background. Very chill and just a place to relax.
The RPG audience usually want a more active role, be the main character making decisions and having all the attention. The reason it's probably failing is all this ideological crap makes you a second character to PRONOUNS.
It's also a much smaller potential audience than there is for fantasy RPGs. The point is that the developers catered to that audience while BioWare catered to gaming journalists.
I understand that, I was just adding context that makes Veilguard's release WORSE by comparison.
It'd be like some indie film beating out a multi million dollar Hollywood production, it shows how bad the talent is at a studio supposedly worth more.
Like Godzilla Minus One versus most of Hollywood the past half decade?
I was thinking more on how that film made by a Christian studio about child trafficking got bigger box office than Hollywood as that's a more niche audience than a monster flick.