A full game made from AI without an engine. Tim Sweeney is not amused.
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Normally not, but I have played some that in fact do have such. From things that have pretty complex detail differences depending on earlier choices to having different random events on different playthroughs.
The problem there is that the barrier for creation is so low that the specific market is flooded with low effort slop meant for coomers to a point where its impossible to even find the quality.
I think I know what you're talking about with some sorts of dating sims and the like, and I wouldn't call it purely a visual novel at that point, and it would in fact be a story-game.
I'd rather we sort through the slop and see the best rise to the top, rather than wait for corporate gatekeepers to tell us why Concord 5 is GOTY. To be honest, this is something we should be doing here.
But by most metrics it would get sorted into being called one. Reaching a certain level of quality doesn't change a game's genre. Because that's a quality difference, not a deliberate one in most cases. Good ones are interactable, while bad ones are novels with pictures.
I wasn't saying otherwise. Only that the pile is literally so flooded with slop that it taints the perspective most people have of what it can be, and makes people usually unwilling to even delve into it to find that best stuff. Like most people only think of dating sims and other hentai games when VNs come up, rather than Clannad or Higurashi.
Heck Zoe Quinn's game that started all of this was a basic bitch VN, that's how low effort most of them are and the poor reception they have once the mainstream sees them.
I don't think that's a qualitative difference, I think it's a foundational one. I think that's actually giving it the attributes of a "game".
As for the games, I think this will (again) be sorted out with the next inevitable gaming crash.
And I've seen enough amateur game dev to know the people who create the latter absolutely wanted to make the former and lacked the ability to do so.