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That makes sense, a majority of pirates are casual or rabid consumers who follow familiar rituals. They aren't interested with in-depth technical understanding, and lack strong social convictions or good taste. Those that do would have to be paid to play today's triple-a slop.
well, that and the people who actually crack the games are kinda the opposite; they enjoy diving into the technical stuff, and defeating DRM is as enjoyable challenge for them as playing the game (think dark souls, but on steroids), so the more challenging the DRM, the more fun they have taking it apart, piece by piece.