Had someone that was in my discord for 2 or 3 years become trans lol. During a conversation he said he was taking E. I'm like, you taking ecstasy?? He's like nah. Then it dawned on me, it was estrogen lol. I asked why and he said he is trans and he always wanted to be a girl.
I asked did something happened to you? He said it was all natural. But then later said... when he was younger his parents gave him estrogen because they wanted a daughter (this must be at least 15+ years ago.. and natural my ass wtf??). But he definitely see it as natural. He even has a milf girlfriend. And...... he recently going to school for game development.
I have a gay friend that hates rainbows and trannies and wants them hanged. Lawl. I was giggling in my mind, waiting for him to join discord to put some sense into him and berate him. But like me.. i guess he was soft with him since we know him. But i suppose we should be harsh so he doesnt go through 100% with this. But probably doesnt matter since we are just, afterall, randoms even though we know each other for years.
Kinda funny since we make fun of woke tranny games all the time.
not sure, something about Full Sail
I went to Full Sail for animation. It was already leaning towards woke a bit. Not because the teachers were activists or the school was compromised, but because it's so easy to just teach woke shit. You don't have to think. In the long run it's a huge disservice to the students.
The audio program and film program were already so saturated that even the most dishonest of teachers were telling kids that they would have to intern for years after they got out (aka free/serf)
The game program didn't teach enough coding to be useful for getting hired back when I went. Maybe that's changed now.
Game design is a dead end anyhow. If you want to do what game designers used to do (are supposed to do) you need to go the Product Manager route, which is an MBA degree. Nobody is hiring designers anymore. Just PMs. Focus on monetization schemes, while the suits 'design'. Which is mostly just copying what is popular.
Of course, that's all for getting a job. You could prob learn the skills for making a game on your own from Full Sail.
I tried to tell a friend a decade ago, if you're going to college and you're not already set on something super employable (medicine, engineering, etc), then just get a business degree. No place that is requiring of a degree will ever look negatively at that route unless your job requires the degree as part of licensure, etc.
I don't think anyone cared about my degree after even less time than I took to get it. They just check off a box that you have one. I'm more of a consultant now, and yeah, it's totally meaningless at this point.
It was such a blessing I happened to steer out of development when I was younger, I would have hated the modern day being nothing but a PM. Not that I didn't spend 10 years of my life being basically that anyway, but at least not for outsourced Indians.
I wonder... he didnt talk about tranny stuff until he started full sail like a month or two ago lol.
Aw shit, a fellow grad. I went for film.
im doing NSFW animations on blender atm :p. learning by myself. i will also keep that a secret on who i am. just usual overwatch or final fantasy animations.
I think of an MBA as something you get after work experience. Are you saying people train for product manager as a job, rather than train to make part of a game?
Yeah. I worked at EA for about 8 years, and Zynga for another 4. I saw the replacement happening. Hell, Zynga had Product Managers from Enron haha! Guys were coming in straight outta Stanford and replacing game designers at both places. At first, it was EA game designers coming over to Zynga, because they'd been replaced by a PM. Then Zynga saw the results of heavy monetization skill from MBA's and started bringing them en masse.
Game designers at least would ask something like "But, is this fun?" which pretty much became a big no no.
They would look for people with masters in business, who could make presentation worthy models in excel. No game knowledge needed. At both places they'd have a runbook, called different things depending on team, but it was 'best practices'. Which means, take the tried and tested schemes that work best for your app, and alter the popups a bit to fit the theme. City, farm, cafe, etc.
Each team ended up with maybe, MAYBE one designer, usually in name only. Later on, often a chick for demographics padding. They'd do nothing but fuck around on forums, or write novels. (no joke, we had a chick write a trilogy at work) They simply weren't tasked with anything. I moved from design to tech art. Flash, actionScript, rigging just to get over imposter feelings.
I hated sitting around doing nothing while everyone was kept in permanent crunch mode so as not to lose momentum. Once you end a crunch, it takes months to get the drones back into a fast pace. Another sad element from AAA/Mobile gaming.