Has anyone actually played this? When done well, extremely complex roguelikes offer some of the best, most memorable gameplay there is. But so many of them fall into either the "hard equals good" mindset or they'll just toss the player into the deep end and expect them to learn to swim by spending 50 hours reading the wiki. Neither design philosophy is fun at all to me. I'm really hoping this one finally got it just right.
I put it on my wishlist, will give it a shot once the fall gets here. I’m too busy for much gaming right now. I agree though, I’m not usually into roguelikes for similar reason, I’d love to see one that would give me some real and understandable character development potential, and not “choose your random shit” this run or just getting crushed with no idea where to go.
Some games just aren't meant for you, don't follow the herd, I feel the same way about souls games because they're not my thing at all even though people clearly like them a lot. I also have the sneaking suspicion as a dev a lot of the indie devs that do make roguelike are just using the 'difficulty' as a convenient excuse not to write save and load code which is a pain in the arse lol.
I'm really enjoying how much support though that devs are getting who do not give in to the leftist mobs, the mobs are losing their power.
Procgen roguelike / roguelite slop is so popular because it allows lazy devs to stretch an hour of content into a "full" game, and to not bother balancing.
TOME is probably the classic example. Insane amount of content, but also well done and not designed to just kill you instantly.
For an older example, you could try ADOM. It's pretty hard, often unfairly so, but it's probably the most fun of the "old as shit" roguelike catalogue.
I've also been looking into one called Quasimorph, but I haven't actually played it yet for lack of time.
Has anyone actually played this? When done well, extremely complex roguelikes offer some of the best, most memorable gameplay there is. But so many of them fall into either the "hard equals good" mindset or they'll just toss the player into the deep end and expect them to learn to swim by spending 50 hours reading the wiki. Neither design philosophy is fun at all to me. I'm really hoping this one finally got it just right.
It's got a playable demo on steam. I remember playing on a steam next fest a long time back but bounced off it before digging very deep.
I put it on my wishlist, will give it a shot once the fall gets here. I’m too busy for much gaming right now. I agree though, I’m not usually into roguelikes for similar reason, I’d love to see one that would give me some real and understandable character development potential, and not “choose your random shit” this run or just getting crushed with no idea where to go.
Some games just aren't meant for you, don't follow the herd, I feel the same way about souls games because they're not my thing at all even though people clearly like them a lot. I also have the sneaking suspicion as a dev a lot of the indie devs that do make roguelike are just using the 'difficulty' as a convenient excuse not to write save and load code which is a pain in the arse lol.
I'm really enjoying how much support though that devs are getting who do not give in to the leftist mobs, the mobs are losing their power.
Procgen roguelike / roguelite slop is so popular because it allows lazy devs to stretch an hour of content into a "full" game, and to not bother balancing.
Balancing means less money.
Look at the NBA. Three-point line breaks the game? Encourage it!
People pay to see threes and spectacular dunks, not defense! Change the rules!
And they make more money than ever, because people are idiots.
I actually start with save/load states and work backwards from that.
What's a good example of that, in your opinion? Always looking for a new (to me) game!
TOME is probably the classic example. Insane amount of content, but also well done and not designed to just kill you instantly.
For an older example, you could try ADOM. It's pretty hard, often unfairly so, but it's probably the most fun of the "old as shit" roguelike catalogue.
I've also been looking into one called Quasimorph, but I haven't actually played it yet for lack of time.
Thanks for tips!
Hey Hey, people. Seth here. <--- Quasimorph review by Seth Tzeench.