There's a joke to be made somewhere here. (the flags are which country plays the game the most)
(media.kotakuinaction2.win)
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Whenever someone asks why do modern video games suck just show them this.
You know what we really need? A breakdown of all the people who spent money on these video games based on sex, race, age and nationality. I want to know who exactly is fucking us over. Is it the Indians? The White simps? The 12 boys? The White women? The teenage girls? Maybe it's just the Chinese and we don't even know it.
Pretty sure it was always women?
Going back to the very beginning (2000's ish?) of the claims that more women play games than men, it was because of Farmville on facebook.
Facebook and Zenimax pioneered the idea of paying to bypass waittimes just a few years before the iPhone became a thing. They focused entirely on the dopamine hit of getting a happy little poppup telling you that something had happened, then making you wait to get the next one, unless you pay just a little bit of imaginary money from you imaginary credit card.
Then mobile phones made the scam 10x more profitable.
But that's only the pure numbers. The "whales" are inevitably autistic men with tones of disposable income and absolutely no friends.
There's that one case of the saudi prince who owns every game on steam, and likely every dlc, just because. He's probably done the same with his phone. But I doubt that's a particularly large demographic.
I think women started it but now it's also average men. The internet went to shit when the average IQ of internet users went from the top 1-2 SDs above the mean to the mean. Gaming and the internet go hand-in-hand ofc.
Would still be interesting to see. I'd also be curious on a income/wealth level of the people spending money on this garbage. It's probably like poor people too. Complain they can't buy groceries and spend $60 on virtual trash.
Gambling disguised as gaming is nothing new. In fact, that’s how gambling originally infiltrated the mainstream - by pretending that it was gaming. Absence of proper regulation has allowed gambling platforms to masquerade as “video games”, so of course the most profitable “video games” are gambling platforms.
In other words: we are dealing with a deliberate and malicious category error.
Even arcade machines in the 80's were deliberately difficult so you'd have to insert more quarters to get your name in the high score. Arcade machines are literally programmable by prize win %.