you'd think with the failure of forsworn and horizon they dropped the ugly femlead shit. Nut no, jap companies are filled with retarded boomers who can't be assed to do basic research.
I know this will flop. But Im Fucking mad money went to this, and possibly killed an ace combat game along the way.
You mean Gundam Versus? LOL, no bro that game is super dead on console. That game doesn't print anything. Gundam is niche in Japan and super niche outside of it.
The arcade being popular won't necessarily translate to people playing it (or more importantly, BUYING it) on pc. Again Gundam is a niche series, even in Japan. In fact Maxiboost ON has not sold anywhere near as well as previous entries in the series. They have even already released 3 arcade only sequel titles in Japan since maxiboost ON came out (two of which came out after maxiboost came out on PS4) but none of them made the leap to console (or PC) since, and there seems to be no plans to port them. Why do you think that is? It doesn't make them money and likely eats into their arcade profits. They have no incentive to port the game to PC.
The arcade being popular won't necessarily translate to people playing it
that is such a retarded statement. China money is still a thing and chinese fucking love their mech shit, make it available past hong kong and rake in all that ccp money. At the very if you compare it to whatever the fuck that dei shit they're hedging their bet on, gvg WILL still be the safer option. Because the niche thing will sell over the game whose genre is actually dying
It doesn't matter how the statement sounds, the sales numbers of maxiboost on seem to reflect what I said, as it has sold less than previous entries. The game pretty much flopped when it released on console and the playerbase died within a few months. Asia still has a big arcade culture unlike the west so people still prefer going to play this kind of game in an arcade setting, especially since maxiboost on didnt provide any meaningful single player content. Also, as I mentioned, the arcade sales would be directly impacted by porting it to begin with since they don't make anywhere near as much money from people paying one time to play it on pc as they would from people spending a couple of days playing it an arcade. Games like Gundam versus have a smaller but dedicated fanbase, so they mostly make their money from repeat players, so giving those players a much cheaper option would directly cut into their profits and would not "print them money" as you claimed it would. In fact it would lose them money.
Also expecting the chinese to pay for their video games? LOL. The country that has an entire culture about bootlegging and pirating software? If they release the game on PC there would be millions playing the game but still have almost no sales.
where the hell are you getting those flop numbers at to begin with? It's not gangbusters money, but it's flop tier like you keep spouting it is. Also look up gacha sales, and wukong. Chinks are bigger consoomers than westerners have been as of this decade.
The previouse entry, full boost, sold around 269,000 units during its week one. That means maxiboost on sold less than half in its first week compared to its previous entry. Game sales like most things have the strongest sales in their first week or so then trend downwards. The fact Bandai has never made any statements i can find about its sales numbers after that seems to inidcate to me at least that it didnt do too hot after the first week. They normally love announcing sales milestones like that.
As for the chinese market, they definitely love their gacha games and seem to buy games made by chinese devs, but unless its changed very recently they typically do not buy other game software to the same degree as other countries do, preferring to pirate it instead. Its why nintendo has had so much issue breaking into their market for decades due to the rampant piracy that the ccp does nothing about. I have definitely seen that gundam is popular there but in general i dont know what % of the gundam fanbase actually plays their games, especially a 3d fighter with a huge learning curve like gundam versus.
Generally i think Bandai just doesnt want to bother releasing gundam versus on console anymore let alone pc because it is more profitiable for them to leave it arcade exclusive.
the transmedia releases are crucial pillars for this new IP – to the point where the studio even has small teams dedicated to different types of media.
Chickens being counted before they hatch. You'd think the fact that literally every time someone has tried this it has failed until they established and then tried (like Halo). And even when it doesn't blow up, all the secondary media is treated as obscure and barely profitable.
What we're trying to achieve here, for the first time ever I think, is a full story world," he tells GamesIndustry.biz. "It's a universe and a meta narrative that spans over one century
Sting Entertainment already did it. Its even 9 different mainline entries. You'd think Bandai at least would recognize the series Yggdra Union came from.
There are some codes in various media, and then we'll reveal on a website the links between those various media, and people will just go crazy seeing the overarching story
Hundreds of marketing campaigns from like 2005-2015 did this until the point where it literally killed the ARG genre of storytelling from people being tired of digging. And those at least didn't require actually buying additional things to access.
Reflector had originally planned to release more transmedia products in the run-up to launch, raising awareness for an independently developed IP, but Bandai Namco opted to pause everything until the game was ready.
Doesn't sound like Bandai Namco has that much faith in the "transmedia" strategy as this guy does. That's a much smarter business strategy than this guy high on his own farts is managing.
you'd think with the failure of forsworn and horizon they dropped the ugly femlead shit. Nut no, jap companies are filled with retarded boomers who can't be assed to do basic research.
I know this will flop. But Im Fucking mad money went to this, and possibly killed an ace combat game along the way.
Sony thinks horizon is their most important ip.
says a lot when they're already trying to replace it with concord
Its why all the games look the same.
https://www.youtube.com/watch?v=UqgxlcEWXGE
jesus christ bandai I know you're retarded but can you just port Maxiboost to pc? That game actually prints money
sorry not interested, fugly female protagonist equals no buy
You mean Gundam Versus? LOL, no bro that game is super dead on console. That game doesn't print anything. Gundam is niche in Japan and super niche outside of it.
it's retardedly popular in sea. every arcade I went to atleast has a gvg machine and shit's packed.
The arcade being popular won't necessarily translate to people playing it (or more importantly, BUYING it) on pc. Again Gundam is a niche series, even in Japan. In fact Maxiboost ON has not sold anywhere near as well as previous entries in the series. They have even already released 3 arcade only sequel titles in Japan since maxiboost ON came out (two of which came out after maxiboost came out on PS4) but none of them made the leap to console (or PC) since, and there seems to be no plans to port them. Why do you think that is? It doesn't make them money and likely eats into their arcade profits. They have no incentive to port the game to PC.
that is such a retarded statement. China money is still a thing and chinese fucking love their mech shit, make it available past hong kong and rake in all that ccp money. At the very if you compare it to whatever the fuck that dei shit they're hedging their bet on, gvg WILL still be the safer option. Because the niche thing will sell over the game whose genre is actually dying
It doesn't matter how the statement sounds, the sales numbers of maxiboost on seem to reflect what I said, as it has sold less than previous entries. The game pretty much flopped when it released on console and the playerbase died within a few months. Asia still has a big arcade culture unlike the west so people still prefer going to play this kind of game in an arcade setting, especially since maxiboost on didnt provide any meaningful single player content. Also, as I mentioned, the arcade sales would be directly impacted by porting it to begin with since they don't make anywhere near as much money from people paying one time to play it on pc as they would from people spending a couple of days playing it an arcade. Games like Gundam versus have a smaller but dedicated fanbase, so they mostly make their money from repeat players, so giving those players a much cheaper option would directly cut into their profits and would not "print them money" as you claimed it would. In fact it would lose them money.
Also expecting the chinese to pay for their video games? LOL. The country that has an entire culture about bootlegging and pirating software? If they release the game on PC there would be millions playing the game but still have almost no sales.
where the hell are you getting those flop numbers at to begin with? It's not gangbusters money, but it's flop tier like you keep spouting it is. Also look up gacha sales, and wukong. Chinks are bigger consoomers than westerners have been as of this decade.
The previouse entry, full boost, sold around 269,000 units during its week one. That means maxiboost on sold less than half in its first week compared to its previous entry. Game sales like most things have the strongest sales in their first week or so then trend downwards. The fact Bandai has never made any statements i can find about its sales numbers after that seems to inidcate to me at least that it didnt do too hot after the first week. They normally love announcing sales milestones like that.
As for the chinese market, they definitely love their gacha games and seem to buy games made by chinese devs, but unless its changed very recently they typically do not buy other game software to the same degree as other countries do, preferring to pirate it instead. Its why nintendo has had so much issue breaking into their market for decades due to the rampant piracy that the ccp does nothing about. I have definitely seen that gundam is popular there but in general i dont know what % of the gundam fanbase actually plays their games, especially a 3d fighter with a huge learning curve like gundam versus.
Generally i think Bandai just doesnt want to bother releasing gundam versus on console anymore let alone pc because it is more profitiable for them to leave it arcade exclusive.
Chickens being counted before they hatch. You'd think the fact that literally every time someone has tried this it has failed until they established and then tried (like Halo). And even when it doesn't blow up, all the secondary media is treated as obscure and barely profitable.
Sting Entertainment already did it. Its even 9 different mainline entries. You'd think Bandai at least would recognize the series Yggdra Union came from.
Hundreds of marketing campaigns from like 2005-2015 did this until the point where it literally killed the ARG genre of storytelling from people being tired of digging. And those at least didn't require actually buying additional things to access.
Doesn't sound like Bandai Namco has that much faith in the "transmedia" strategy as this guy does. That's a much smarter business strategy than this guy high on his own farts is managing.
The devs sounded like a cargo cult
The lengths at which he talks about it does sound closer to someone having a religious revelation than a fucking video game dev.
Make a good Naruto game first.