where the hell are you getting those flop numbers at to begin with? It's not gangbusters money, but it's flop tier like you keep spouting it is. Also look up gacha sales, and wukong. Chinks are bigger consoomers than westerners have been as of this decade.
The previouse entry, full boost, sold around 269,000 units during its week one. That means maxiboost on sold less than half in its first week compared to its previous entry. Game sales like most things have the strongest sales in their first week or so then trend downwards. The fact Bandai has never made any statements i can find about its sales numbers after that seems to inidcate to me at least that it didnt do too hot after the first week. They normally love announcing sales milestones like that.
As for the chinese market, they definitely love their gacha games and seem to buy games made by chinese devs, but unless its changed very recently they typically do not buy other game software to the same degree as other countries do, preferring to pirate it instead. Its why nintendo has had so much issue breaking into their market for decades due to the rampant piracy that the ccp does nothing about. I have definitely seen that gundam is popular there but in general i dont know what % of the gundam fanbase actually plays their games, especially a 3d fighter with a huge learning curve like gundam versus.
Generally i think Bandai just doesnt want to bother releasing gundam versus on console anymore let alone pc because it is more profitiable for them to leave it arcade exclusive.
really depends on what's on release during that time that'll compete. But overall port and arcade are two seperate things. they're not dumb enough to port the current arcade version. Also bandai is releasing two mech games this year. They've not hopped off the mech genre just about yet.
you know china has it's own version odaiba city complete with a 1/1 gundam. Bandai won't even do that for their korea branch, so says a lot about the state of the franchise over there.
where the hell are you getting those flop numbers at to begin with? It's not gangbusters money, but it's flop tier like you keep spouting it is. Also look up gacha sales, and wukong. Chinks are bigger consoomers than westerners have been as of this decade.
The previouse entry, full boost, sold around 269,000 units during its week one. That means maxiboost on sold less than half in its first week compared to its previous entry. Game sales like most things have the strongest sales in their first week or so then trend downwards. The fact Bandai has never made any statements i can find about its sales numbers after that seems to inidcate to me at least that it didnt do too hot after the first week. They normally love announcing sales milestones like that.
As for the chinese market, they definitely love their gacha games and seem to buy games made by chinese devs, but unless its changed very recently they typically do not buy other game software to the same degree as other countries do, preferring to pirate it instead. Its why nintendo has had so much issue breaking into their market for decades due to the rampant piracy that the ccp does nothing about. I have definitely seen that gundam is popular there but in general i dont know what % of the gundam fanbase actually plays their games, especially a 3d fighter with a huge learning curve like gundam versus.
Generally i think Bandai just doesnt want to bother releasing gundam versus on console anymore let alone pc because it is more profitiable for them to leave it arcade exclusive.
really depends on what's on release during that time that'll compete. But overall port and arcade are two seperate things. they're not dumb enough to port the current arcade version. Also bandai is releasing two mech games this year. They've not hopped off the mech genre just about yet.
you know china has it's own version odaiba city complete with a 1/1 gundam. Bandai won't even do that for their korea branch, so says a lot about the state of the franchise over there.