It is incredibly average but gamers are sticking it to the leftist consultants who have been trying to cancel it like with Hogwarts Legacy, also normies have terrible taste in video games which is why souls clones, survival games and battle royale constantly tops the charts.
what do you constitute a good combat system for a third person game like wukong? dark souls 3 and elden ring combat is pretty good. dragons dogma might be better. sekiro is also good. but to be honest my personal favorite is still my own modded skyrim with custom animations, timed blocking, dodge rolls, weapon parry, mutilation, etc.
I consider Ocarina of Time and Majora's Mask to be peak third person combat, any third person game that has proper lock on is good in my book because the camera isn't such an issue. I'm just not really a fan of the modern QTE style design of combat where you have to get the timing to the millisecond. Call me a scrub by all means but if I wanted that level of difficulty I'd spar RL with martial arts and I do.
Now that I think about it, regarding the timing of combat blows and such, I remember how older games would have pretty obvious flashes and stuff to warn you of an attack whereas with other games now it's not obvious at all. I wonder if that's partly because of health and safety obsessed lawyers who told studios to not put anything like that in for fear of giving somebody epilepsy. Flashes back in the day were a really good game feature but they barely use them anymore.
Fromsoft combat has lock-on, and every attack is telegraphed so the player can react. I don't see why you have such a problem with it.
And I love me some Zelda, but the combat from those games is not at all what makes them great. Zelda games are about exploration and puzzle solving. The combat is almost an afterthought.
What am I missing with respect to the actual gameplay of this? It looks like another one of the souls clones that comes out every few months.
It is incredibly average but gamers are sticking it to the leftist consultants who have been trying to cancel it like with Hogwarts Legacy, also normies have terrible taste in video games which is why souls clones, survival games and battle royale constantly tops the charts.
what do you constitute a good combat system for a third person game like wukong? dark souls 3 and elden ring combat is pretty good. dragons dogma might be better. sekiro is also good. but to be honest my personal favorite is still my own modded skyrim with custom animations, timed blocking, dodge rolls, weapon parry, mutilation, etc.
I consider Ocarina of Time and Majora's Mask to be peak third person combat, any third person game that has proper lock on is good in my book because the camera isn't such an issue. I'm just not really a fan of the modern QTE style design of combat where you have to get the timing to the millisecond. Call me a scrub by all means but if I wanted that level of difficulty I'd spar RL with martial arts and I do.
Now that I think about it, regarding the timing of combat blows and such, I remember how older games would have pretty obvious flashes and stuff to warn you of an attack whereas with other games now it's not obvious at all. I wonder if that's partly because of health and safety obsessed lawyers who told studios to not put anything like that in for fear of giving somebody epilepsy. Flashes back in the day were a really good game feature but they barely use them anymore.
Fromsoft combat has lock-on, and every attack is telegraphed so the player can react. I don't see why you have such a problem with it.
And I love me some Zelda, but the combat from those games is not at all what makes them great. Zelda games are about exploration and puzzle solving. The combat is almost an afterthought.