what do you constitute a good combat system for a third person game like wukong? dark souls 3 and elden ring combat is pretty good. dragons dogma might be better. sekiro is also good. but to be honest my personal favorite is still my own modded skyrim with custom animations, timed blocking, dodge rolls, weapon parry, mutilation, etc.
Fromsoft combat has lock-on, and every attack is telegraphed so the player can react. I don't see why you have such a problem with it.
And I love me some Zelda, but the combat from those games is not at all what makes them great. Zelda games are about exploration and puzzle solving. The combat is almost an afterthought.
I play OoT/MM Randomizers at least monthly and I can tell you the camera in them breaks under the slightest pressure and the combat is literally garbage if you step outside the exact linear progression (and don't grind at least some hearts during it).
OoT never pushes you with its non-existent difficulty, which means the cracks are never under pressure enough to show. Which is why it is such a top tier game. But the combat is otherwise the absolute worst part of that game.
I'm just not really a fan of the modern QTE style design of combat where you have to get the timing to the millisecond
This nigga just forgot Phantom Ganon/Real Ganon exists with its volleyball game, especially if you try to do it with a bottle which is a millisecond timing. Or Morpha's absurd hitboxes if you don't instantly hit him.
Let's not even mention that nearly every boss is a gimmick fight of "use the dungeon item or die."
What am I missing with respect to the actual gameplay of this? It looks like another one of the souls clones that comes out every few months.
what do you constitute a good combat system for a third person game like wukong? dark souls 3 and elden ring combat is pretty good. dragons dogma might be better. sekiro is also good. but to be honest my personal favorite is still my own modded skyrim with custom animations, timed blocking, dodge rolls, weapon parry, mutilation, etc.
Fromsoft combat has lock-on, and every attack is telegraphed so the player can react. I don't see why you have such a problem with it.
And I love me some Zelda, but the combat from those games is not at all what makes them great. Zelda games are about exploration and puzzle solving. The combat is almost an afterthought.
I play OoT/MM Randomizers at least monthly and I can tell you the camera in them breaks under the slightest pressure and the combat is literally garbage if you step outside the exact linear progression (and don't grind at least some hearts during it).
OoT never pushes you with its non-existent difficulty, which means the cracks are never under pressure enough to show. Which is why it is such a top tier game. But the combat is otherwise the absolute worst part of that game.
This nigga just forgot Phantom Ganon/Real Ganon exists with its volleyball game, especially if you try to do it with a bottle which is a millisecond timing. Or Morpha's absurd hitboxes if you don't instantly hit him.
Let's not even mention that nearly every boss is a gimmick fight of "use the dungeon item or die."
fair enough, wasn’t expecting zelda, but it has been a while since i played ocarina of time