but I'm sure any programmer worth their salt will back me up in that even Valve can't produce anything that would remotely wow people anymore
I would probably fall under that, but I would also disagree. Cause things that "wow" people are not things that a programmer does. It's what a designer does.
What wows a programmer is stuff like the magic number for fast inverse square root. But for a player that is irrelevant.
Stuff like the physic puzzles in HL2 are trivial and were trivial. We had physic simulation for ages and they're easy to implement. But putting them into a shooter? That was the wow factor.
I mean your CS2 example is great. Did the Godot programmer's version run at 240fps next to all the other code of CS2? Cause that was a requirement, cause CS nerds value their 240hz monitors. Not to mention they don't want any changes to the gameplay.
Sorry, I know you’re trying to be nice, but his example with CS2 was the worst part. He didn’t say anything about whether it worked well. You’re extrapolating that because you assume it wasn’t a retarded example. His actual complaint was that it wasn’t complicated or fancy. I even asked him to clarify if there was anything bad about it, because the complaint didn’t appear to make sense, and his response was:
I never claimed it was a poor implementation, I simply pointed out it was nothing special
In other words, it worked fine, it did what the game needed, but because it wasn’t done in a fancy new way that Valve invented themselves, it’s bad.
Again, I never actually claimed it was bad, just incredibly average, you're getting uppity like others here because I dared to criticise the holy patron saint that is Gabe Newell and now you're busy trying to lick his balls.
Because anyone can do it, if a 12 year old can knock this up on a low-tier machine it's silly to try and hype a feature up the way they do as if it's something amazing when it just isn't. What's funny about this is people are disagreeing with me, fine, but when I mocked Call of Duty for pulling the very same thing with their multi-directional dodge mechanic which again any indie dev can poop out over a weekend is just silly to hype up.
What it tells me is, they've only got that one feature gimmick going for them and in reality the game isn't that amazing. You guys understood what I was going on about before with Call of Duty, but you immediately flipped the switch when I criticised Valve lol. If people want to play this game by the way I should be clear I don't have a problem with it, but don't sit there telling me it's a diamond when I can see it's a quartz and get mad at me for pointing that out.
Frankly I've been way more impressed with the experimentation I've seen from indie devs these days with their code because they just bang something up and try it to see if it works.
Now, caveat with this, I'm a Godot fanboi, so of course I'm going to praise the engine. If you wanted to get really autistic about this you would have to get CS:2 and then clone the game in Godot 4 side by side to do some proper comparisons. My money is though that Godot 4 would run a game like CS:2 yes, pretty much almost the same as the Source engine.
CS:2 isn't exactly a heavy game, though that being said a lot of people have complained about the graphics update because they preferred CS:GO since it really would run on almost anything. Allegedly there's been difficult when it comes to CS:2 when people have tested that on older machines.
I would probably fall under that, but I would also disagree. Cause things that "wow" people are not things that a programmer does. It's what a designer does.
What wows a programmer is stuff like the magic number for fast inverse square root. But for a player that is irrelevant.
Stuff like the physic puzzles in HL2 are trivial and were trivial. We had physic simulation for ages and they're easy to implement. But putting them into a shooter? That was the wow factor.
I mean your CS2 example is great. Did the Godot programmer's version run at 240fps next to all the other code of CS2? Cause that was a requirement, cause CS nerds value their 240hz monitors. Not to mention they don't want any changes to the gameplay.
Sorry, I know you’re trying to be nice, but his example with CS2 was the worst part. He didn’t say anything about whether it worked well. You’re extrapolating that because you assume it wasn’t a retarded example. His actual complaint was that it wasn’t complicated or fancy. I even asked him to clarify if there was anything bad about it, because the complaint didn’t appear to make sense, and his response was:
In other words, it worked fine, it did what the game needed, but because it wasn’t done in a fancy new way that Valve invented themselves, it’s bad.
Again, I never actually claimed it was bad, just incredibly average, you're getting uppity like others here because I dared to criticise the holy patron saint that is Gabe Newell and now you're busy trying to lick his balls.
And again, I’m asking you to explain why it is a problem that the code is “average” if it works the way it needs to.
Because anyone can do it, if a 12 year old can knock this up on a low-tier machine it's silly to try and hype a feature up the way they do as if it's something amazing when it just isn't. What's funny about this is people are disagreeing with me, fine, but when I mocked Call of Duty for pulling the very same thing with their multi-directional dodge mechanic which again any indie dev can poop out over a weekend is just silly to hype up.
What it tells me is, they've only got that one feature gimmick going for them and in reality the game isn't that amazing. You guys understood what I was going on about before with Call of Duty, but you immediately flipped the switch when I criticised Valve lol. If people want to play this game by the way I should be clear I don't have a problem with it, but don't sit there telling me it's a diamond when I can see it's a quartz and get mad at me for pointing that out.
Frankly I've been way more impressed with the experimentation I've seen from indie devs these days with their code because they just bang something up and try it to see if it works.
People understandably keep asking me about that so I've got the video for you.
https://www.youtube.com/watch?v=zNbku2qrtDM
Now, caveat with this, I'm a Godot fanboi, so of course I'm going to praise the engine. If you wanted to get really autistic about this you would have to get CS:2 and then clone the game in Godot 4 side by side to do some proper comparisons. My money is though that Godot 4 would run a game like CS:2 yes, pretty much almost the same as the Source engine.
CS:2 isn't exactly a heavy game, though that being said a lot of people have complained about the graphics update because they preferred CS:GO since it really would run on almost anything. Allegedly there's been difficult when it comes to CS:2 when people have tested that on older machines.