Sorry, I know you’re trying to be nice, but his example with CS2 was the worst part. He didn’t say anything about whether it worked well. You’re extrapolating that because you assume it wasn’t a retarded example. His actual complaint was that it wasn’t complicated or fancy. I even asked him to clarify if there was anything bad about it, because the complaint didn’t appear to make sense, and his response was:
I never claimed it was a poor implementation, I simply pointed out it was nothing special
In other words, it worked fine, it did what the game needed, but because it wasn’t done in a fancy new way that Valve invented themselves, it’s bad.
Again, I never actually claimed it was bad, just incredibly average, you're getting uppity like others here because I dared to criticise the holy patron saint that is Gabe Newell and now you're busy trying to lick his balls.
Because anyone can do it, if a 12 year old can knock this up on a low-tier machine it's silly to try and hype a feature up the way they do as if it's something amazing when it just isn't. What's funny about this is people are disagreeing with me, fine, but when I mocked Call of Duty for pulling the very same thing with their multi-directional dodge mechanic which again any indie dev can poop out over a weekend is just silly to hype up.
What it tells me is, they've only got that one feature gimmick going for them and in reality the game isn't that amazing. You guys understood what I was going on about before with Call of Duty, but you immediately flipped the switch when I criticised Valve lol. If people want to play this game by the way I should be clear I don't have a problem with it, but don't sit there telling me it's a diamond when I can see it's a quartz and get mad at me for pointing that out.
Frankly I've been way more impressed with the experimentation I've seen from indie devs these days with their code because they just bang something up and try it to see if it works.
Sorry, I know you’re trying to be nice, but his example with CS2 was the worst part. He didn’t say anything about whether it worked well. You’re extrapolating that because you assume it wasn’t a retarded example. His actual complaint was that it wasn’t complicated or fancy. I even asked him to clarify if there was anything bad about it, because the complaint didn’t appear to make sense, and his response was:
In other words, it worked fine, it did what the game needed, but because it wasn’t done in a fancy new way that Valve invented themselves, it’s bad.
Again, I never actually claimed it was bad, just incredibly average, you're getting uppity like others here because I dared to criticise the holy patron saint that is Gabe Newell and now you're busy trying to lick his balls.
And again, I’m asking you to explain why it is a problem that the code is “average” if it works the way it needs to.
Because anyone can do it, if a 12 year old can knock this up on a low-tier machine it's silly to try and hype a feature up the way they do as if it's something amazing when it just isn't. What's funny about this is people are disagreeing with me, fine, but when I mocked Call of Duty for pulling the very same thing with their multi-directional dodge mechanic which again any indie dev can poop out over a weekend is just silly to hype up.
What it tells me is, they've only got that one feature gimmick going for them and in reality the game isn't that amazing. You guys understood what I was going on about before with Call of Duty, but you immediately flipped the switch when I criticised Valve lol. If people want to play this game by the way I should be clear I don't have a problem with it, but don't sit there telling me it's a diamond when I can see it's a quartz and get mad at me for pointing that out.
Frankly I've been way more impressed with the experimentation I've seen from indie devs these days with their code because they just bang something up and try it to see if it works.
Please explain why the wheel needs to be reinvented when the current implementation of it accomplishes the design goal.