I would be fine if all dialog was textual and that the characters just made gibberish sounds, like on the N64 Zelda games. Fully voiced dialog is one of the causes of the drastic increase in the cost of development, and it doesn't add that much to the experience for most games.
I would be fine if all dialog was textual and that the characters just made gibberish sounds, like on the N64 Zelda games. Fully voiced dialog is one of the causes of the drastic increase in the cost of development, and it doesn't add that much to the experience for most games.
Best videogame voice acting I've ever experienced was the Swedish gibberish in Magicka.
For me it was Richard Garriott (Lord British) in the Ultima 7 Part 2 intro.
"'Stand! Back! Tis my worst fear! I must send the Avatar to the Serpent Isle!"
That makes me want to do a rewatch of Spoony's Ultima videos. Classic.