EDF 6 on steam under fire on for epic games account requirement
(store.steampowered.com)
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Path of the Goddess released just this week and its probably one of the best games I've played in a long time that is fully original. And it was released by fucking Crapcom.
Gives hope that the AA market might manage to keep surprising us.
I do like it's artstyle feels somehow like a diorama for some reason without being too jarring. How is the gameplay does it manage to keep the mini rts and hack and slash part working fine? Or are the bots too brain dead (and thus requiring constant saving, heh)?
The bots do better than me most of the time. They are surprisingly competent and capable as long as you don't let them get overrun (which usually results in enemies slipping by rather than them needing saving). As long as you run around thinning out big waves or help them with larger enemies, they'll hold most lines.
It says alot when the game feels comfortable putting both a "no MC" level and a "no units" level within the first 10 stages and only dial back the enemy count a little bit for each.
My only real complaint is the auto target for your skills isn't as accurate as I'd like (especially with the bow), and that you don't get as much information at times as you'd like for decisions (like knowing if "Dance skills produce sparks" is cosmetic or extra damage).
Denuvo.