Around the time of Origins it reinvented itself as an open world action game, with stealth being basically just one of the gameplay styles you could use. Considering the franchise had basically been dying since 2 (with Black Flag being an exception for succeeding at being a different type of game), it was basically a necessity.
But if its anything like the other games the "romance" will be a random NPC in a single quest that gives you the option for reject/accept a flirt for a PG13 after and then no real consequence to that action after.
I think that's what annoys me most about these types of games because this is why I slap people around on this issue. They put in gay romances purely for click-bait and rage-bait purposes and I'm convinced that's what was going on with BG3. It gets journalists gushing about it, fans annoyed and distracts from the fact that fundamentally these are extremely boring, buggy, glitch ridden games that everybody usually forgets about after two weeks of playing them.
For the most part I have not thought that long about any game title released past 2017, most of them are complete shit. I would even go so far as to point out that most of these games are outright copies of each other which is why nothing is interesting anymore.
They put in gay romances purely for click-bait and rage-bait purposes
In these games yes, because they are literally nothing. Something a guy probably slapped together in a weekend for a cheap checkbox check. It has no deeper value and never matters.
Its not even a purely gay problem. Sleeping Dogs is a famously beloved game that basically shoved in a bunch of empty romance quests that immediately disappeared after it was done.
BG3
This game it is not. Games in this genre live and breathe off their romance lines. Its basically 95% of the replayability for them once the hype passes. Mass Effect is the most famous example where people decide who they romance as they make their character.
While some of them are made to be clickbait-y, I can say the product feels like the "game" portion is just dressing for reaching the "dating sim" portion. Which is an industry wide thing, as games like Persona can attest.
Oh I agree with you and I'm actually someone who appreciates it as part of the story detail ( So sue me lol ) but in the era of sweet baby inc. and how cancerous their influence is on everything we should keep this in mind when these fucking soy journalists write this crap in order to piss people off.
As someone who has never played an Assassin's Creed game in my life:
Why does Assassin's Creed have romances at all? I thought it was a game about sneaking up and stabbing people.
Around the time of Origins it reinvented itself as an open world action game, with stealth being basically just one of the gameplay styles you could use. Considering the franchise had basically been dying since 2 (with Black Flag being an exception for succeeding at being a different type of game), it was basically a necessity.
But if its anything like the other games the "romance" will be a random NPC in a single quest that gives you the option for reject/accept a flirt for a PG13 after and then no real consequence to that action after.
I think that's what annoys me most about these types of games because this is why I slap people around on this issue. They put in gay romances purely for click-bait and rage-bait purposes and I'm convinced that's what was going on with BG3. It gets journalists gushing about it, fans annoyed and distracts from the fact that fundamentally these are extremely boring, buggy, glitch ridden games that everybody usually forgets about after two weeks of playing them.
For the most part I have not thought that long about any game title released past 2017, most of them are complete shit. I would even go so far as to point out that most of these games are outright copies of each other which is why nothing is interesting anymore.
In these games yes, because they are literally nothing. Something a guy probably slapped together in a weekend for a cheap checkbox check. It has no deeper value and never matters.
Its not even a purely gay problem. Sleeping Dogs is a famously beloved game that basically shoved in a bunch of empty romance quests that immediately disappeared after it was done.
This game it is not. Games in this genre live and breathe off their romance lines. Its basically 95% of the replayability for them once the hype passes. Mass Effect is the most famous example where people decide who they romance as they make their character.
While some of them are made to be clickbait-y, I can say the product feels like the "game" portion is just dressing for reaching the "dating sim" portion. Which is an industry wide thing, as games like Persona can attest.
Oh I agree with you and I'm actually someone who appreciates it as part of the story detail ( So sue me lol ) but in the era of sweet baby inc. and how cancerous their influence is on everything we should keep this in mind when these fucking soy journalists write this crap in order to piss people off.
Why does any game have romances?