I don't understand the point of layering in memory hogging anti-cheat software. All you need to do is have a system where if an account gets enough complaints about cheating it gets flagged and only ever plays against other people with the same flag.
Just vector all the people using aimbots and seeing through walls into the same matches so they can enjoy each other's company.
That stops working as soon as the chinks show up. They get their clan alliances to mass report people that they don't like. Games that implement report flagging like that inevitably end up with only Chinese cheaters playing.
I politely told a chink teammate to stop camping and move up in Warthunder and got a chat ban for my efforts.
All you need to do is have a system where if an account gets enough complaints about cheating it gets flagged and only ever plays against other people with the same flag.
Absolutely not. Those systems are beyond easy for bad actors to take advantage of. "Oh, you beat me? Well, me and my friends all just mass-reported you as a cheater, enjoy!" And asking for manual review is pointless because the people they have doing the manual reviews (if there are people doing it, it's probably automated systems) don't care.
Honestly, the best way to do it is to just do privately hosted servers/games and kick people you don't like. Would fix virtually all problems that are cited as issues in multiplayer games. But that's too easy and not profitable enough a solution.
Another thing as well is the amount of bots and general exploiting going on as a result of not just steam markets but general micro-transactions. If the devs of any of these games are serious about fixing anything long term and making sure games stay as games they would have to do the very unpopular thing of simply shutting down the markets entirely and only making it so that people can directly purchase items from their store.
This is being generous though and assuming they actually give a fuck about gaming and aren't just blatantly taking advantage of peoples' addiction problems and whales to farm as much as they can before finally retiring. The main reason there are so many bot players or chaters on places like CS:2 is because of the trading market. Depending on the drop rate of everything it's potentially worth it for them getting banned and simply getting a new account made in five seconds to continue the process all over again.
Any game that does have micro-transactions forward cannot be acquired through game time or player actions, I'm completely against it now after seeing exactly how it's exploited, especially that stupid banana game.
Eh, it wouldn't take a very sophisticated algorithm to detect groups of people consistently voting as a block or people accusing everyone who beats them of cheating. That sort of pattern recognition is actually one of the areas machine learning excels in it.
20 people who consistently play together and consistently flag the same people as cheaters can be weighted significantly differently than 20 people who have never played together before or since flagging someone.
It's just cheaper to buy a piece of off-the-shelf bloatware; the problem is that those tools will always be one step behind.
a) Do you actually think game companies care enough to put brigade detection in their auto-flag software? Can you name one that has done it so far?
b) As with the anti-cheat software (which I agree will always be one step behind), whatever restrictions you try to put on the flagging system to prevent abuse will also always be one step behind.
I don't understand the point of layering in memory hogging anti-cheat software. All you need to do is have a system where if an account gets enough complaints about cheating it gets flagged and only ever plays against other people with the same flag.
Just vector all the people using aimbots and seeing through walls into the same matches so they can enjoy each other's company.
That stops working as soon as the chinks show up. They get their clan alliances to mass report people that they don't like. Games that implement report flagging like that inevitably end up with only Chinese cheaters playing.
I politely told a chink teammate to stop camping and move up in Warthunder and got a chat ban for my efforts.
Weight reports from Chinese people at 0.01 strength compared to English speakers.
Absolutely not. Those systems are beyond easy for bad actors to take advantage of. "Oh, you beat me? Well, me and my friends all just mass-reported you as a cheater, enjoy!" And asking for manual review is pointless because the people they have doing the manual reviews (if there are people doing it, it's probably automated systems) don't care.
Honestly, the best way to do it is to just do privately hosted servers/games and kick people you don't like. Would fix virtually all problems that are cited as issues in multiplayer games. But that's too easy and not profitable enough a solution.
Another thing as well is the amount of bots and general exploiting going on as a result of not just steam markets but general micro-transactions. If the devs of any of these games are serious about fixing anything long term and making sure games stay as games they would have to do the very unpopular thing of simply shutting down the markets entirely and only making it so that people can directly purchase items from their store.
This is being generous though and assuming they actually give a fuck about gaming and aren't just blatantly taking advantage of peoples' addiction problems and whales to farm as much as they can before finally retiring. The main reason there are so many bot players or chaters on places like CS:2 is because of the trading market. Depending on the drop rate of everything it's potentially worth it for them getting banned and simply getting a new account made in five seconds to continue the process all over again.
Any game that does have micro-transactions forward cannot be acquired through game time or player actions, I'm completely against it now after seeing exactly how it's exploited, especially that stupid banana game.
Eh, it wouldn't take a very sophisticated algorithm to detect groups of people consistently voting as a block or people accusing everyone who beats them of cheating. That sort of pattern recognition is actually one of the areas machine learning excels in it.
20 people who consistently play together and consistently flag the same people as cheaters can be weighted significantly differently than 20 people who have never played together before or since flagging someone.
It's just cheaper to buy a piece of off-the-shelf bloatware; the problem is that those tools will always be one step behind.
a) Do you actually think game companies care enough to put brigade detection in their auto-flag software? Can you name one that has done it so far?
b) As with the anti-cheat software (which I agree will always be one step behind), whatever restrictions you try to put on the flagging system to prevent abuse will also always be one step behind.