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73
Microsoft: Cornering the Market of Failure (media.scored.co)
posted 1 year ago by Questionable 1 year ago by Questionable +73 / -0
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▲ 14 ▼
– ailurus 14 points 1 year ago +14 / -0

All you need to do is have a system where if an account gets enough complaints about cheating it gets flagged and only ever plays against other people with the same flag.

Absolutely not. Those systems are beyond easy for bad actors to take advantage of. "Oh, you beat me? Well, me and my friends all just mass-reported you as a cheater, enjoy!" And asking for manual review is pointless because the people they have doing the manual reviews (if there are people doing it, it's probably automated systems) don't care.

Honestly, the best way to do it is to just do privately hosted servers/games and kick people you don't like. Would fix virtually all problems that are cited as issues in multiplayer games. But that's too easy and not profitable enough a solution.

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▲ 5 ▼
– deleted 5 points 1 year ago +5 / -0
▲ 4 ▼
– TriangleGang 4 points 1 year ago +4 / -0

Eh, it wouldn't take a very sophisticated algorithm to detect groups of people consistently voting as a block or people accusing everyone who beats them of cheating. That sort of pattern recognition is actually one of the areas machine learning excels in it.

20 people who consistently play together and consistently flag the same people as cheaters can be weighted significantly differently than 20 people who have never played together before or since flagging someone.

It's just cheaper to buy a piece of off-the-shelf bloatware; the problem is that those tools will always be one step behind.

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▲ 5 ▼
– ailurus 5 points 1 year ago +5 / -0

a) Do you actually think game companies care enough to put brigade detection in their auto-flag software? Can you name one that has done it so far?

b) As with the anti-cheat software (which I agree will always be one step behind), whatever restrictions you try to put on the flagging system to prevent abuse will also always be one step behind.

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