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23
posted 2 years ago by Lethn 2 years ago by Lethn +23 / -0
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▲ 10 ▼
– el_hoovy 10 points 2 years ago +10 / -0

interacting with objects in a game?

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– deleted 1 point 2 years ago +1 / -0
▲ 8 ▼
– el_hoovy 8 points 2 years ago +8 / -0

there isn't a single qte in a cutscene in the game, are you talking about some other game? or are you literally talking about the one intro sequence interaction where it has you sneak into a house to grab your sword and calling a scripted mission a "qte"?

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– deleted 1 point 2 years ago +1 / -0
▲ 15 ▼
– el_hoovy 15 points 2 years ago +15 / -0

the part where you're already seemingly dead, and pressing x moves the cutscene forward and has you ball up your fist next to the sword before a cut to black? that's a rant-worthy qte?

you have awful taste. not only is it, as far as i remember, the only instance of such a cutscene input in the game (one that was so non-egregious i even forgot about it, as you could tell), but if anything, it's an effective use of player input in cutscenes. had it just been a cutscene, it woulda been some crappy marvel "wow he's not dead!! omg" shot.

so this is a miss, and you're exaggerating/lying just to yell about a video game that, by the sounds of it, you're bad at, since you're blaming the mouse and keyboard i just finished a full Lethal run on. you should probably keep to reviewing anime visual novels or whatever it is like you better set in japan.

okay, now that i'm finished being mean, do try the game out for real. Lethal is fun, it does what hard difficulties should do and makes both you and the enemy easy to kill, rather than it just being mega sponge city like Hard. the combat is predictably the best part of the game.

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▲ 9 ▼
– Assassin47 9 points 2 years ago +9 / -0

I don't think that's considered QTE no, though I do hate when games mix faux-interactivity and scripted sequences. (cutscene or not)

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