I thought the level design and difficulty curve on Boltgun left a lot to be desired. There was a solid core in there but they fumbled it so goddamn hard.
Yeah, I am stuck at a part I think is near the beginning. It was building up, and suddenly I am being swarmed and need to clear the area before I can move on. Death Knights are transporting in, and the button moves are really awkward to use.
When I have to start doing laps around the arena searching for the last enemy and can't find them for a good five to ten minute stretch, you know you've botched your level design.
I've been enjoying Boltgun, and Space Marines 2 has a new trailer.
Space Marines 2 looks surprisingly masculine, like it comes out of 2009 for the Xbox 360, but with today's graphics.
I wonder if there is some kind of hidden diversity nonsense tucked away, or if they are actually making a game to make money from actual fans?
They've been working on it for a while. I'm guessing they're too cheap to make it DEI.
I thought the level design and difficulty curve on Boltgun left a lot to be desired. There was a solid core in there but they fumbled it so goddamn hard.
Yeah, I am stuck at a part I think is near the beginning. It was building up, and suddenly I am being swarmed and need to clear the area before I can move on. Death Knights are transporting in, and the button moves are really awkward to use.
When I have to start doing laps around the arena searching for the last enemy and can't find them for a good five to ten minute stretch, you know you've botched your level design.