RPGs are more labor-intensive than open-world games for the same duration of gameplay, by a fairly significant margin (that's why open-world games are so popular!), but there's a backlog a thousand games long of very good jRPGs.
Very true, but good writing and good mechanics are tough to pull off for an engaging JRPG.
Open-world games just need the base Unreal asset store packs and they work most of the time. JRPGs need good character development and a solid combat system that you can grind but isn't frustrating. That requires creative ingenuity and a lot of people simply do not have it or -- in the case of working for a publisher -- are prevented from exploring it.
Palworld ate Pokemon's lunch for a fraction of production costs.
Is there an exceptional talent out there to eat Sqweenix's lunch with an epic, enjoyable fantasy RPG?
RPGs are more labor-intensive than open-world games for the same duration of gameplay, by a fairly significant margin (that's why open-world games are so popular!), but there's a backlog a thousand games long of very good jRPGs.
Very true, but good writing and good mechanics are tough to pull off for an engaging JRPG.
Open-world games just need the base Unreal asset store packs and they work most of the time. JRPGs need good character development and a solid combat system that you can grind but isn't frustrating. That requires creative ingenuity and a lot of people simply do not have it or -- in the case of working for a publisher -- are prevented from exploring it.