There are no QTE's in Skyrim. There are no QTE's in Conan Exiles. There are no QTE's in project Zomboid. There are no QTE's in No Man's Sky or Elite Dangerous or Space Engineers.
Perhaps if you stopped wanting to play a movie and started playing actual games you wouldn't be forced to watch interactive cut scenes. Open world games are superior to linear scripted anything. Hell, the last good linear game was Doom 2016. Level/stage based games are just bad. They have zero replayablity. After you've played them once you know where everything is. There is nothing new to learn or experience. Perhaps just some mutually exclusive achievements that exist solely to make you grind through it a second time.
What annoyed me about open worlds is that Ubisoft finally had a good tighter one in fenyx rising. It was still an open world but it was one finally done right, didn’t feel padded.
But because it didn’t do well they’ll not take any lessons from it.
Its because they almost completely copied Breath of the Wild, then sanded off a lot of the worst elements (inventory management and durability) while adding some lighthearted humor and more interesting challenges.
So all it proves is that BotW only gets the near universal acclaim it does because its Zelda, and even that was just the novelty as TotK's failure proved.
Still is a shame because its a legitimately good game, with the only major hamper being the absurd load times due to the gay online component for MTXs no one wants.
QTE's only come up in linear adventure games. Just play open world games and you don't have to worry about them.
There are no QTE's in Skyrim. There are no QTE's in Conan Exiles. There are no QTE's in project Zomboid. There are no QTE's in No Man's Sky or Elite Dangerous or Space Engineers.
Perhaps if you stopped wanting to play a movie and started playing actual games you wouldn't be forced to watch interactive cut scenes. Open world games are superior to linear scripted anything. Hell, the last good linear game was Doom 2016. Level/stage based games are just bad. They have zero replayablity. After you've played them once you know where everything is. There is nothing new to learn or experience. Perhaps just some mutually exclusive achievements that exist solely to make you grind through it a second time.
Tremendously disagree, I would take Halo 1-3 and Homeworld over everything, off the top of my head.
What annoyed me about open worlds is that Ubisoft finally had a good tighter one in fenyx rising. It was still an open world but it was one finally done right, didn’t feel padded.
But because it didn’t do well they’ll not take any lessons from it.
Stop expecting Ubishit to make something that's not shit. The only make shit.
The last good ubisoft game was IL-2 Sturmovik: 1946.
Its because they almost completely copied Breath of the Wild, then sanded off a lot of the worst elements (inventory management and durability) while adding some lighthearted humor and more interesting challenges.
So all it proves is that BotW only gets the near universal acclaim it does because its Zelda, and even that was just the novelty as TotK's failure proved.
Still is a shame because its a legitimately good game, with the only major hamper being the absurd load times due to the gay online component for MTXs no one wants.