I think they even said at one point it wasn't really that smart, it was just level design. Always liked level design like that, there was a designated point A to point B you had to cross, but the in between was open to multiple routes and methods.
Think of it this way. Elden Ring sold well but took like 8 years and a lot of money to make. Make 8 shitty games instead for 1/2 as much total and release those instead. Profit maximized. Play? Not so much.
The AI in FEAR was also great. Strange that we never got something like that again. Probably due to level design being shitty in most games.
I think they even said at one point it wasn't really that smart, it was just level design. Always liked level design like that, there was a designated point A to point B you had to cross, but the in between was open to multiple routes and methods.
Think of it this way. Elden Ring sold well but took like 8 years and a lot of money to make. Make 8 shitty games instead for 1/2 as much total and release those instead. Profit maximized. Play? Not so much.