R/gamingcirclejerk has been seething a lot about stellar blade the last few weeks
(media.kotakuinaction2.win)
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Just be glad the alternatives are mostly from Japan and South Korea. China could easily dominate the entertainment industry by just not being retarded.
Was watching this from Vee, the studios can help but turn every mocap actress that's at least an 8 into a transwoman looking man chin, they're hopeless.
I have a bet that Ubisoft will do the same in AC Red and that stuck between playing either a man chin Asian woman or a 'historically accurate' black man in period Japan, they'll see what Asia can offer instead.
Chinese gacha game studios understand that the key to gacha game success is to hire Japanese people to do all the art and voice acting.
Don't forget some absolutely top tier music
I decided to give genshin impact a try after spotify suggested the music, quite a good game shame about the gatcha mechanics, voice acting in Japanese is top tier (Korean and Chinese I'm told is also good but I can't really comment on that)
The developers for the most part tend to give the audience what the audience likes (anniversary events however appear to draw some ire)
One of the things I dislike about contemporary classical music in a lot of games though is its usually only one or two minute snippets that I wish were just longer and had more time to do things.
Yu peng chens work is superb and the composers they have in house now in hoyomix are certainly continuing with a similar level of quality.
Huge agree. I'll never waste time playing Genshin Impact even though it looks visually appealing, but I follow some classical composers who review music from various media and they went over some of Yu Pen Chen's work and were blown away by it. I immediately began listening to the Genshin Impact soundtrack and I, too, was blown away by just how good some of those songs are, especially Die Mittsommernacht-Fantasie, Caelestinum Finale Termini and the absolutely ethereal A Tale of Two Dragons.
Reminded me a lot of some of Abel Korzeniowski's work, or Nobuo Uematsu's classical pieces for the older Final Fantasy games.
have a listen to "stories of remote antiquity" and "inevitable conflict"
they are both variations on the same theme one more calm and somber with the other being more action but written to sync up so when in game the two tracks can be crossfaded between each other depending on your actions
https://viewsync.net/watch?v=mgOCMnnAkdg&t=0&v=ZuV38DZQgvM&t=0&mode=solo
unfortunately one of the two youtube videos is slightly out but if you mute and unmute them you should be able to hear what i mean
as for not playing it, i get it its not for everyone and the gatcha mechanics... exist unfortunately
for me i decided to try it partially because there were some big name japanese voice actors in it and it looked like it was an actual game (quite rare on mobile) but also because with a lot of game sound tracks the context of the gameplay and the story adds a little extra
and in some cases a piece does not get that little extra until a few patches after the release, for example, the pieces "for riddles for wonders" and "Le Souvenir avec le crepuscule" both tracks introduced in their regions initial release both played in their respective capital cities as just background music (i think the fontaine one plays in the city) acquire new 'meaning' after the 3.2 and 4.2 main story quests respectively