Ubisoft knew they'd be marching Skull and Bones out to die no matter how complete it was.
WB honestly believed SS would be a huge success because it checked the right boxes and had a live service which meant constant profit for them, and that's what makes its failure more entertaining.
I keep thinking of the scene in Goodfellas where Tommy gets executed; WB thought they'd be walking into a promotion and opportunity but ended up getting whacked by the gamer community.
Skull and Bones, like he said, had a contract with a government (Singapore I believe) that got them a bunch of grant money if they used a local game studio. The only stipulation aside from local labor was that they put out a game, so they dragged their feet until near the end of the time they were allowed, then put out the half-assed project.
Did not skull and bones need to be released due to some contracts with govs or other orgs?
Ubisoft knew they'd be marching Skull and Bones out to die no matter how complete it was.
WB honestly believed SS would be a huge success because it checked the right boxes and had a live service which meant constant profit for them, and that's what makes its failure more entertaining.
I keep thinking of the scene in Goodfellas where Tommy gets executed; WB thought they'd be walking into a promotion and opportunity but ended up getting whacked by the gamer community.
Could be a Flash situation where it was too far gone in production they couldn't cancel it and claim back the costs.
Skull and Bones, like he said, had a contract with a government (Singapore I believe) that got them a bunch of grant money if they used a local game studio. The only stipulation aside from local labor was that they put out a game, so they dragged their feet until near the end of the time they were allowed, then put out the half-assed project.