Ubisoft knew they'd be marching Skull and Bones out to die no matter how complete it was.
WB honestly believed SS would be a huge success because it checked the right boxes and had a live service which meant constant profit for them, and that's what makes its failure more entertaining.
I keep thinking of the scene in Goodfellas where Tommy gets executed; WB thought they'd be walking into a promotion and opportunity but ended up getting whacked by the gamer community.
Ubisoft knew they'd be marching Skull and Bones out to die no matter how complete it was.
WB honestly believed SS would be a huge success because it checked the right boxes and had a live service which meant constant profit for them, and that's what makes its failure more entertaining.
I keep thinking of the scene in Goodfellas where Tommy gets executed; WB thought they'd be walking into a promotion and opportunity but ended up getting whacked by the gamer community.