This might be because this is British (as BAFTA) and so top spot goes to the hot British chick looking at the list seems a lot of recent games than anything older.
Like I'd have added in Ezio from Assassin's Creed when they were good instead of a Baldur's Gate 3 pick.
Like how Alan Turing is supposedly a father of computer science despite the only thing he's known for, the universal computer, being predated by superior Lambda calculus.
In the war he just tweaked the Polish Bomba design and made many mistakes that led to relying on the Americans to decode four rotor Enigma messages.
There's no there there. But the guy was undeniably British and gay, so he gets boosted by both.
Assassin Creed games were quite exemplary up to Assassin's Creed Unity. You can make an argument it's not a very good game, but on a technical level there still isn't a single game made today that rivals Unity in terms of graphics and AI density with that level of animation polish in an open-world environment. It's actually quite embarrassing how far we've regressed since then when it comes to open-world density.
As far as actual good gameplay is concerned, Assassin's Creed 2 - Rogue were all really good games (more or less). For a short while Ubisoft had a stranglehold on intuitive open-world, on-foot traversal, but then in typical Ubisoft fashion they shot themselves in the foot with both over-saturaton and by going woke.
What are you talking about? The platforming "parkour" was mediocre hold button to move. The stealth was nowhere near good. The combat was "counter to win" nearly single button boring.
Nothing abiut asscreed's gameplay was outstanding in any way. The open world was good, but that shit is just set dressing and it popularized "collect 100 random bullshits on the map" as a replacement for real content. Those games were genuinely mediocre on the gameplay front.
Gameplay is king. Story is queen (chez is a faggot). Graphics are nearly meaningless in comparison.
Depends on the Assassin's Creed, since Ubisoft went through various iterations of "gameplay" quite a bit from 1 up through Rogue. My personal favourite was Assassin's Creed 3 because it was the first and last game with the control scheme that it had. While parkour was admittedly simple, the changing of the seasons and the use of trees made for some very interesting environmental trekking, as deep snow meant it was difficult to trek on the ground and so using the trees became essential for moving more fluid, especially when being chased.
But the real highlight for me with Assassin's Creed 3's combat was that you couldn't just rely on 'B'/Circle to counter everything (I thin it was 'B'/Circle? Or was it X/Square?). Anyway, you couldn't just counter everything -- different weapons had different counters, and so there is a bit of a rock/paper/scissors effect to the weapons and countering, or you had to use certain attacks to weaken enemies before you could finish them as they would dodge/counter your moves. Enemy was besting you in swordplay? Use a gun. Enemy keeps firing at you from a distance? Throw an axe. Enemy keeps throwing you around? Use darts.
The combat in that game was so layered and complex that I had a ton of fun experimenting with different weapon combinations. Plus, being able to string enemies up using the rope dart from the tree branches was awesome, just the same being able to customise the digital pad for your own weapon/gadget profile was super useful for creating your own combos. That was another first and last feature in the Assassin's Creed games.
Rogue had the best seafaring mechanics, but it had some really dumbed down combat mechanics like AC4. Unity had some really cool parkour with some amazing set pieces and unrivaled art direction, but the combat wasn't great. Individually there were definitely a lot of drawbacks to the AC titles, but the sum of their parts made for a good experience depending on what you were looking for out of a gameplay experience.
This might be because this is British (as BAFTA) and so top spot goes to the hot British chick looking at the list seems a lot of recent games than anything older.
Like I'd have added in Ezio from Assassin's Creed when they were good instead of a Baldur's Gate 3 pick.
Like how Alan Turing is supposedly a father of computer science despite the only thing he's known for, the universal computer, being predated by superior Lambda calculus.
In the war he just tweaked the Polish Bomba design and made many mistakes that led to relying on the Americans to decode four rotor Enigma messages.
There's no there there. But the guy was undeniably British and gay, so he gets boosted by both.
I didn't know this. Thanks.
Pick one
Don't care, I'll defend 2, Brotherhood, revelations and Black Flag as great games.
The rest, very hit or miss. Even the first one as it didn't balance the grind well.
Assassin Creed games were quite exemplary up to Assassin's Creed Unity. You can make an argument it's not a very good game, but on a technical level there still isn't a single game made today that rivals Unity in terms of graphics and AI density with that level of animation polish in an open-world environment. It's actually quite embarrassing how far we've regressed since then when it comes to open-world density.
As far as actual good gameplay is concerned, Assassin's Creed 2 - Rogue were all really good games (more or less). For a short while Ubisoft had a stranglehold on intuitive open-world, on-foot traversal, but then in typical Ubisoft fashion they shot themselves in the foot with both over-saturaton and by going woke.
What are you talking about? The platforming "parkour" was mediocre hold button to move. The stealth was nowhere near good. The combat was "counter to win" nearly single button boring.
Nothing abiut asscreed's gameplay was outstanding in any way. The open world was good, but that shit is just set dressing and it popularized "collect 100 random bullshits on the map" as a replacement for real content. Those games were genuinely mediocre on the gameplay front.
Gameplay is king. Story is queen (chez is a faggot). Graphics are nearly meaningless in comparison.
Depends on the Assassin's Creed, since Ubisoft went through various iterations of "gameplay" quite a bit from 1 up through Rogue. My personal favourite was Assassin's Creed 3 because it was the first and last game with the control scheme that it had. While parkour was admittedly simple, the changing of the seasons and the use of trees made for some very interesting environmental trekking, as deep snow meant it was difficult to trek on the ground and so using the trees became essential for moving more fluid, especially when being chased.
But the real highlight for me with Assassin's Creed 3's combat was that you couldn't just rely on 'B'/Circle to counter everything (I thin it was 'B'/Circle? Or was it X/Square?). Anyway, you couldn't just counter everything -- different weapons had different counters, and so there is a bit of a rock/paper/scissors effect to the weapons and countering, or you had to use certain attacks to weaken enemies before you could finish them as they would dodge/counter your moves. Enemy was besting you in swordplay? Use a gun. Enemy keeps firing at you from a distance? Throw an axe. Enemy keeps throwing you around? Use darts.
The combat in that game was so layered and complex that I had a ton of fun experimenting with different weapon combinations. Plus, being able to string enemies up using the rope dart from the tree branches was awesome, just the same being able to customise the digital pad for your own weapon/gadget profile was super useful for creating your own combos. That was another first and last feature in the Assassin's Creed games.
Rogue had the best seafaring mechanics, but it had some really dumbed down combat mechanics like AC4. Unity had some really cool parkour with some amazing set pieces and unrivaled art direction, but the combat wasn't great. Individually there were definitely a lot of drawbacks to the AC titles, but the sum of their parts made for a good experience depending on what you were looking for out of a gameplay experience.