Try hiring competent people next time instead
(media.kotakuinaction2.win)
You're viewing a single comment thread. View all comments, or full comment thread.
Comments (45)
sorted by:
The entire object lesson here is that it is, in fact, not nice that the dev team was textbook diverse. The correlation between diverse dev team and bad game is too strong to ignore at this point. Truth is a studio can only arrive at diversity by hiring under qualified and untalented devs, and a team that is full up on incompetent devs can’t make a good game. That’s the Darwinian reality we live in.
I was being sarcastic. The game is very boring, and it being diverse in game doesn't matter. It doesn't matter that the devs skin color is like a handful of skittles, if the game sucks.
The next thing is going to be even worse. They cannot course correct now. They've shown that they're doing the business version of phoning it in and letting the diverse people have a crack at it, because they know no one's going to want it.
At least, that was my thought about all this at first. I thought were smart. I thought they were doing a little test "See, the things you made were god awful, we're never going to let you make something here again" That's sadly not the case.
They'll never be able to top what they've already given us for decades in terms of diversity. Talking cats and lizards in human shape. That's about as diverse as you can possibly get for a fantasy game of their own design.
Have you played Starfield by the way? It's even worse playing it than watching someone play it. My final month of game pass allowed me to try it for free. And it was disappointing. The more I played, the more samey it was. Every new hour was the previous hour, but on a new, and yet identical planet. These rocks were just tan instead of gray. Shit was still forever apart and the same half dozen at best recycled habitat assets.
The only new thing, at least to a Bethesda game was ship flying, and how you gained your definitely not shout powers and magic abilities. And ship flying was added in a way that just made it a loading zone fest. Between you and the next destination is at least 3 loading zones, and at least a kilometer hike. Riveting gameplay.
If they were sending you to a habitat pod, you knew it was one of two. Same for caves, same for research stations. It was either A or B. I think I saw a third once, but it might've been B, but going through it backwards.
Getting your powers meant flying through a hoop, skipping a dialogue scene, and then fighting the same helmeted person you fought the last time. Each and every time. Most of the powers were useless, too. Like 4 semi decent ones, one okayish one, and the rest were useless.
My point being, even getting it for free felt like too much. They spent all that time and money on it, and it felt like they began working on it maybe a year ago, at best.
Knowing how AAA games made, not that this should qualify, but knowing how they're made, and how much goes into them, this is the biggest wake up call they've had. They were running around forums gaslighting people on how good it was. Do not believe your eyes and ears.
I think the MS buyout came at the perfect time for them. Had they been bought after Starfield came out, they could have got the studio way cheaper, or have been smarter about not buying them.
I watched a bunch of streams, which is my standard operating procedure whenever I’m considering a new game. Literally nothing about Starfield looked fun. The woke shit on top of that bland and boring experience made it an easy pass. And I’m someone who put hundreds of hours into Skyrim, Oblivion, Fallout 3, etc. I actually think Starfield is unbelievably bad. It’s hard to even fathom how they could drop the ball so badly.
It's actually worse than that. I genuinely gave it a fair chance. I thought maybe it does get better like they say it does. I think those people were paid, because there's bad takes, and then there's that.
Every potential it had, it squandered. There's no fun to be had in the game. The tiny little 'ooh neat' moments are so few that the rest of the game cannot possibly make up for it. If they gave this game another 3 or 4 years, and took out all the useless NPCs that don't even act human, then maybe they'd have something. But that's a hypothetical best situation, so I can't focus on that.
I'm actually more concerned for Bethesda now than I was before. I had thought that they'd have a fun new series for fans to enjoy. But you can't have fun with it unless you rationalize every single penny spent on it and force yourself to find something you like about it.
You know how Skyrim and Oblivion lines got meme'd to death because they happened a lot? Stop right there criminal scum and arrow in the knee? I'd gladly go back to that over hearing the same 3 affirmative action lines over and over.
And that's not fun at all.
I regret even playing this for free. Hell, even the final month of gamepass for me was free, and it felt like I overpaid for this.
Y'know that meme from a certain mongolian basket weaving forum that starts the first panel off with a stickman squatting over a plate about to take a dump?
The guy just trying to have a nice meal says "What the hell why are you shitting on my plate?"
The squatting guy says "How do you know it's shit, it's not even out yet"
That's Bethesda now. They've become the butt from which only shit can be produced.
But did you hear the laser in the knee self referential joke in Starfield? The game is just a lot of empty. Even the "cities" are empty as fuck. It's one thing for Whiterun to be kinda small given the environment but New Atlantis is three towers and under 100 people.
Isn't the main issue is that the game's writing is dogshit? I think only one dude wrote that.