...Then Piracy Isn't Theft. Makes Sense.
(media.scored.co)
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Yep, this attitude from devs is really pushing me toward actively endorsing piracy.
Except queers like that director mean SaaS and always online DRM.
Yes. As much as I agree with the OP's sentiment (which has been trending since that article) I also agree with Ross Scott when he complains that it's not a real solution. A lot of these games tied to a central service can't be pirated. That's the point. When Ubisoft pulls the plug, the game is gone forever. Many games can be cracked or have their server code reverse engineered by dedicated hobbyists to restore most functionality, but some never are. I'm actually optimistic for The Crew. It's encrypted but it does seem to have a simple "offline mode" switch that could eventually be found.
Very few of those games are even worth playing. I just opt out of any gaas faggotry - once they start down the road of letting psychologists design games for maximum addiction / wealth extraction, the game is poison.
Yes usually the games that are harder to crack aren't worth the effort to actually break them.
Good to know but that's a subjective statement. Whether or not I would miss them is irrelevant to disturbing market trends and the theft of a product that someone has paid for. (and it's not always made clear that you paid for a temporary service instead of a product, especially when someone was gifted the game on a physical disc)
Thank god my Steam queue backlog will last me until I'm dead
The same with Adobe. You just subscribe and pay into perpetuity. The only reason car makers don't do this is the maintenance cost otherwise they'd pull the same stunt.
Some of them are trying, with premium DLC add-ons from some companies and Tesla forcing you to pay them for maintenance.
Yeah I heard BMW wants to charge for ass warmers.