I don't know if this guy is being forgetful, self-deprecating, or unappreciative of the ideas of his colleagues when he says he put toilets on the map because of 'someone on the internet' complaining if he didn't. It's already an absurd idea that pre-2000 devs were designing out of fear for what would be said on the internet, but it also undersells the cleverness of the visual storytelling in that map's design. As the editing of the video shows, there are actually 4 toilets, but what it doesn't show is that the shit-runnels from the toilets drain towards a central point in the map where you can encounter a disgusting, sewer-dwelling enemy. So the toilets not only create a believable liveable space - Irenicus and his goons have to shit - but contribute to the nasty atmosphere and the dangers that the player has to confront.
He says himself that he hadn't seen the map in a while, so maybe he forgot, but pointing out a part and dismissing it as 'we did it becuz internet iz annoying' doesn't do the design justice.
There's a video called The Shandification of Fallout that I will never not shill that goes into something like this.
It basically offers up the contrast between Fallout 3 and Fallout NV - Fallout 3 setups the DC Wasteland as what could basically be termed as an amusement park to experience, where Fallout NV goes into the simple question of 'What do they eat'? And then proceeds to show you.
Several quests even go into that, with serious choices to make that offer up real consequences.
In other words, realistically built worlds can offer organic ways to expand on the story and deepen the player's experience.
I don't know if this guy is being forgetful, self-deprecating, or unappreciative of the ideas of his colleagues when he says he put toilets on the map because of 'someone on the internet' complaining if he didn't. It's already an absurd idea that pre-2000 devs were designing out of fear for what would be said on the internet, but it also undersells the cleverness of the visual storytelling in that map's design. As the editing of the video shows, there are actually 4 toilets, but what it doesn't show is that the shit-runnels from the toilets drain towards a central point in the map where you can encounter a disgusting, sewer-dwelling enemy. So the toilets not only create a believable liveable space - Irenicus and his goons have to shit - but contribute to the nasty atmosphere and the dangers that the player has to confront.
He says himself that he hadn't seen the map in a while, so maybe he forgot, but pointing out a part and dismissing it as 'we did it becuz internet iz annoying' doesn't do the design justice.
There's a video called The Shandification of Fallout that I will never not shill that goes into something like this.
It basically offers up the contrast between Fallout 3 and Fallout NV - Fallout 3 setups the DC Wasteland as what could basically be termed as an amusement park to experience, where Fallout NV goes into the simple question of 'What do they eat'? And then proceeds to show you.
Several quests even go into that, with serious choices to make that offer up real consequences.
In other words, realistically built worlds can offer organic ways to expand on the story and deepen the player's experience.