There's a video called The Shandification of Fallout that I will never not shill that goes into something like this.
It basically offers up the contrast between Fallout 3 and Fallout NV - Fallout 3 setups the DC Wasteland as what could basically be termed as an amusement park to experience, where Fallout NV goes into the simple question of 'What do they eat'? And then proceeds to show you.
Several quests even go into that, with serious choices to make that offer up real consequences.
In other words, realistically built worlds can offer organic ways to expand on the story and deepen the player's experience.
There's a video called The Shandification of Fallout that I will never not shill that goes into something like this.
It basically offers up the contrast between Fallout 3 and Fallout NV - Fallout 3 setups the DC Wasteland as what could basically be termed as an amusement park to experience, where Fallout NV goes into the simple question of 'What do they eat'? And then proceeds to show you.
Several quests even go into that, with serious choices to make that offer up real consequences.
In other words, realistically built worlds can offer organic ways to expand on the story and deepen the player's experience.